Do something for duration of collision...

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Post » Sun Dec 15, 2013 3:32 am

So each of these events is checking at a different point outside the player's collision volume for an overlap?
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Post » Sun Dec 15, 2013 1:04 pm

I downloaded your capx, deleted the solid behaviours and it seems to work fine. producermark112013-12-15 13:04:39
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