Do they will support webGL for iOS 6 and Android?

Discussion and feedback on Construct 2

Post » Tue Sep 25, 2012 8:23 pm

[QUOTE=Fimbul] What do you mean? Apple is notorious for being extremely expensive, hostile to developers and a suppressor for innovation. I truly don't get why people use iOS either.[/QUOTE]

And unfortunately those are pretty easily overlooked by consumers, who just want easy to use devices. This is the same company that's exploiting all that labor in China. Builders and developers can get bullied as much as Apple likes, consumers don't care. On the other hand, Android is super awesome for developers! Not quite so much for consumers.
B
20
S
10
G
4
Posts: 106
Reputation: 4,219

Post » Fri Jan 11, 2013 12:40 am

Android vs. Apple... Blah blah blah. IMHO, Apple is better in most ways, they just treat their developers like crap (speaking from experience). PhoneGap (i think) actually supports WebGL on iOS. Here's how they do it:
Apple allows WebGL in iAds, so it's there, just not accessible by the web because it's just "not secure" (http://blogs.technet.com/b/srd/archive/2011/06/16/webgl-considered-harmful.aspx). That being said, there is a way to hack through the wall keeping UIWebViews from using WebGL. Look here for more info: http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on-ios
And so that's how PhoneGap supports WebGL.
Here, you can enable WebGL on jailbroken iOS devices:
http://demoseen.com/webglenabler/
Thanks!
B
7
S
2
G
1
Posts: 44
Reputation: 1,415

Post » Fri Jan 11, 2013 11:15 am

@Zoyt : no, you don't have WebGL on PhoneGap because it uses a UIWebView. If you release something using a WebView having WebGL enabled, you can't send it to the AppStore, it won't pass validation.
B
33
S
9
G
6
Posts: 709
Reputation: 6,704

Post » Mon Jan 14, 2013 2:18 am

@Pode - Thanks. I did not understand that. Now I've got myself thinking... Construct 2 + iAds...
B
7
S
2
G
1
Posts: 44
Reputation: 1,415

Post » Mon Jan 14, 2013 10:32 am

@Zoyt : you can of course add an iAd to your game to show some WebGL niceties. Or design a whole iAd in WebGL with Construct (like designing a banner).
However you can't design your iAd like a game (it must pass Apple validation, and they are strict about that), and you it's really not easy to add yourself to the iAd program, because they select who is going to create iAd for their network (selection based on money and brand fame).
B
33
S
9
G
6
Posts: 709
Reputation: 6,704

Post » Fri Jan 18, 2013 1:58 pm

I think the reason why many developers still prefer iOS is that the testing is easier, because there aren't myriad devices to test on.
Image
B
74
S
27
G
14
Posts: 340
Reputation: 12,912

Post » Tue Jan 22, 2013 11:02 pm

ios testing is getting worst by the year. new screen sizes are popping up all the time and from what I hear this year we will have a couple of new ones!

B
41
S
11
G
4
Posts: 428
Reputation: 7,356

Post » Thu Aug 22, 2013 10:13 am

iOS is WebGL enable since 5, they just don't let you use it until it meets "some" standards, but i bet is on a close future
B
15
S
4
G
3
Posts: 20
Reputation: 3,251

Post » Thu Aug 22, 2013 6:10 pm

[QUOTE=Ashley]I anticipate eventually most mobiles will support WebGL. (Apart from Windows 8...)[/QUOTE]

IE 11 comes as part of Windows 8.1 and should also be part of Windows Phone 8.1 and supports WebGL.
B
49
S
11
G
10
Posts: 1,833
Reputation: 14,428

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 3 guests