I'm creating two test maps (coming from TMX) and implemented a 'room transfer', where I can move between maps. I do this by deleting the tile instances (and other bits related to it).
Now, I finding something curious: the UIDs of the tiles I'm generating and destroying just keep on going up and not being 'recycled'. My question is, does it matter? Is there an upper limit of UIDs? Or they get recycled after reaching a limit?
By the way, yes, I have checked the debugger, and my objects and instances are not increasing in number. They are indeed being deleted.
Thanks!