Do you enjoy this prototype? Looking for feedback

Show us your completed creations made in Construct 2

Post » Mon Mar 18, 2013 3:02 am

I've been working on a game for a few months now (it was actually the reason I bought C2!). It seems though that I completely underestimated how difficult the concept was and I've spent countless hours wrangling the code together. The core mechanic is based around setting a player path and allowing them to edit together a sequence of events to get through the level.





It's at the point now where if I want to build this out into a proper game I'm going to do a rewrite of the code base. However if I turn this into a complete game I want to be sure that the core idea is worth playing. I have a few other game ideas kicking around that I would like to do, but I don't want to ditch this game if it turns out people rather enjoy the concept.

So, I humbly submit this WIP to the C2 community. The game is still a bit buggy, but I would like to see if people think the game mechanics are fun. If you could play through the tutorials and give the levels a try, would you like to see more of this game? Is this concept worth fleshing out? Are there parts of the mechanics you like but would present differently? Did you have fun playing?

Alien Theory - Prototype Version.

(Two notes: You can pan with the camera by holding the right mouse button and you can zoom in and out with the mouse scroll.)
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Post » Mon Mar 18, 2013 7:10 am

I really like the concept, Frozen Synapse like mechanics are always welcome in my mind! :)
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Post » Mon Mar 18, 2013 8:07 am

the game concept is very nice and fun, and can be very hard and a real challenge for the player.
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Post » Mon Mar 18, 2013 5:32 pm

Haha, definitely some Frozen Synapse inspiration coming through (it's too bad the multiplayer population died off, it was a damn good game)

Glad to hear you guys are liking the mechanics. Do you think it would be good to push more towards hidden-trap/unfair-levels like IWannaBeTheGuy, or slow it down a bit and make the levels more puzzle like? The end prototype above is quite different to what I originally envisioned when I started programming it, so it would be interesting to hear of what directions the game could be taken in.
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Post » Mon Mar 18, 2013 6:06 pm

Nice to see, we had same idea, but are creating a very different result.
I like your game!

Kind Regards.
Savvy001
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Post » Mon Mar 18, 2013 7:35 pm

The idea seems nice but the controls are kind of glitchy and the game pretty buggy and it also doesn't have all the wanted features ... but oh well , it's only a prototype :D
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Post » Mon Mar 18, 2013 7:40 pm

played a few levels and thought it was a pretty cool idea, surprisingly fun too.
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Post » Tue Mar 19, 2013 12:38 am

@Savvy001: Are you guys still working on it? It would be cool to see where else this concept could be taken.

@Whiteclaws: When you say "it also doesn't have all the wanted features" I find this very interesting - What sort of features would you like to see?

@DeadlyCheese: Thanks mate. It's a good to see the word fun being used - My main concern is that this might be a good idea in theory but struggle in practice. "Is this fun?" is something I've been asking myself a lot.

boolean2013-03-19 00:39:29
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Post » Tue Mar 19, 2013 12:57 am

This is really cool. I had a similar idea myself, but mine was for a strategy game (so it was more like Frozen Synapse). Using this is in platformer is something completely new as far as i know. The only thing that might get a little frustrating is calibrating the Wait timers, because it involves some trial and error, but i think the idea itself is definitely fun. Also, what i'm calling "trial and error" may translate into "fun" for somebody else; it was pretty fun watching the little dude get splattered when i messed up.
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Post » Tue Mar 19, 2013 12:59 am

maybe some braid styled rewinding ... :D
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