do you need a joystick?

For questions about using Classic.

Post » Sat Sep 06, 2008 11:13 pm

this isnt a "help" as in i need help topic

its meant to help people

construct has no joystick support and for those who want some i have this nifty program for you

its very useful and ive found myself using it for mmf2 games because its SO much easier to set up than the joystick object. its just all round better and best of all it supports dual analog and triggers very easily

i use it with my xbox 360 controller and its perfect so im just spreading the word for those who dont know about it

http://www.electracode.com/4/joy2key/Jo ... ersion.htm
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Post » Sat Sep 06, 2008 11:44 pm

I prefer XPadder, it's much more user friendly to set up, and it covers a wide range of game pad types (you can import an image of your gamepad to map the keys to). If they don't have your game pad, then you've got a really funky, obscure game pad.

http://xpadder.com/
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Post » Sat Sep 06, 2008 11:51 pm

ah well whatever you prefer,i kinda like the rough feel of joy 2 key, and i like that it has an ini file, that way you could make changes to the file while in game, and it has lots of options available
this is for anyone and everyone so if theres other software feel free to post it here
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Post » Tue Sep 09, 2008 6:37 pm

I already use this, and it's a good fix for games that don't support a joystick. But I would much rather have DirectInput functionality in Construct for the very simple fact that DirectInput has analog support. With analog support, I could make a twin analog game in the style of Geometry Wars which would be awesome.
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Post » Tue Sep 09, 2008 7:56 pm

yah i guess so, im just posting this as i said for anyone who doesnt know, cause i know i didnt before i downloaded a game which had it with it.

and analog support would be awesome, but if they were to add it it should be a bit more user friendly than mmf2s plugin, and should support xbox 360 controllers [u:32f3ifb6]well[/u:32f3ifb6] most programs cant recognise the analog triggers, and they also read the triggers as one single axis, when its actually 2
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