do you use WebGL effects on mobile?

Discussion and feedback on Construct 2

Post » Mon Jan 20, 2014 4:59 am

I'm just curious of your experiences in case of CocoonJS
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Post » Mon Jan 20, 2014 6:01 am

No, i can't get Construct 2's built in WebGL effects to run well via CocoonJS, even a simple one like GlowVertical cuts FPS in half when its on a few sprites.

Had to disable every WebGL effect in my game for it to run well on mobiles.
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Post » Mon Jan 20, 2014 2:52 pm

Glows and blurs are the most GPU intensive effects which will be the slowest on mobile devices. Most simple blend or re-coloring effects should be fast (except possibly the HSL based shaders, which need to do lots of computation for HSL<->RGB conversion).
Scirra Founder
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Post » Tue Jan 21, 2014 10:18 am

I had glow on fireflies, 10 of them on the screen and it was a slideshow on mobiles. Ran great on PC though.

Ashley, any other WebGL effects in C2 that we should avoid for mobiles? How about water or distortion?
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