do you want export to unity?

Discussion and feedback on Construct 2

Post » Tue Jul 21, 2015 4:54 pm

hi,
since scirra don't do anything about a fine export to android ! (crosswalk really slow and in the cocoonjs we can't make are own plugin like i need to make IAP for another market or ...)
i saw the c2 project files and i can make a compiler which get c2 project file and make a unity package so you can change your game in unity and add other assets and stuf ! (so you can make a unity game but with c2 ! :o )
but i want to know how many developer like to buy it ? (i will get money for each compile) i want to sure about that first because it will get so much of my time so if you want it post in this forum and say how many game you export each month (its not free and its online and i get money for each export to avoid cracking ! )
and i want to know scirra fine with it ?
Last edited by mahdi71 on Tue Jul 21, 2015 6:06 pm, edited 1 time in total.
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Post » Tue Jul 21, 2015 5:05 pm

You think you could really achieve that?
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Post » Tue Jul 21, 2015 5:19 pm

And if i want change one little thing in my game, or i want to update my game then i must pay again? Or do i pay one time per game and can compile it how often i need? My game sources and assets are save on your servers? What security system you use to protect my work?
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Post » Tue Jul 21, 2015 5:44 pm

@Iolva
yes i really can.
making a compiler for c2 is easy but it need time so if i be sure of success i will make that
@Chupup Games
i like the idea if one game per pay but how can i tell if its the same game ?! but i will work on that part to achieve that if i start this project and this part depends on so many things
and for more security you can delete imeges from your project ! so you can be sure no one can get it
and you can import your images separately into unity
and i will don't store any source on server just instant compile
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Post » Tue Jul 21, 2015 6:15 pm

I would like to give it a try :/
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Post » Tue Jul 21, 2015 7:52 pm

Sure the capx format is xml, so creating a converter should be pretty straight forward. Its basically the same as what cocoon does. You know the one that doesn't include the dom.

No idea what the licensing issues he, or users will have with Scirra, and Unity.

Of course trying to make a buck off another business is a thing to try.
Its not like they create a new release every single week that they may or may not be inclined to design just to break this kind of thing.
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Post » Wed Jul 22, 2015 2:30 am

The most useful part for me would be an importer that brings the objects and layout designs straight into Unity as prefabs (for objects) and scenes (for layouts). Game logic I am happy to code myself since I prefer C# to JavaScript, and know that Unity does a few things differently and will probably need tweaks to boost performance.

I would definitely buy a service like that if it imports in a way that performs best in Unity, rather than wrapping it in generic Unity objects but acting like it's still a C2 game.

But I can't see how this would hurt C2 at all, it gives the bigger games and developers a chance to make their game in C2 for prototyping and rapid development of levels, etc (because for game dev I have not yet found a better editor!), but the power of native export supported by the giant that is Unity :D
"Construct 4 lets YOU make advanced games! (they wont run anywhere)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Wed Jul 22, 2015 4:09 am

A few months ago there was someone who said that he will do native exporter or something.
How does it ended? I don't remember :)
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Post » Wed Jul 22, 2015 10:24 am

mahdi71 wrote:hi,
in the cocoonjs we can't make are own plugin like i need to make IAP for another market or ...


Well, you can in the new cloud: https://cocoon.io/doc/custom_plugins
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Post » Wed Jul 22, 2015 10:34 am

@Ludei Have you got around to letting us remove permissions on our android games? This is a big one for us as many players are turned off by a long list of permissions we dont use. Cheers

@mahdi71 Very interesting, lets see how this pans out
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