Does a rotating 100px sprite affect performance on mobile?

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Post » Mon Nov 14, 2016 8:49 pm

Hey,
So I have a small sprite (100 x 100px) that would rotate to a location if the device is oriented in a certain way.

My question is: does this rotating sprite affect performance on a lower end device?
The angle checking is needed for something else in the game, so I am interested in only the rotating part.

Thanks in advance for the replies!
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Post » Mon Nov 14, 2016 9:01 pm

TRMG wrote:Hey,
So I have a small sprite (100 x 100px) that would rotate to a location if the device is oriented in a certain way.

My question is: does this rotating sprite affect performance on a lower end device?
The angle checking is needed for something else in the game, so I am interested in only the rotating part.

Thanks in advance for the replies!


Android 4.3- (Jellybean and below devices) :
Yeah but that depends on the screen size ratio.... The bigger the screen size, the bigger your sprites + more objects.
360p: Not really
480p: A bit.
720p: Absolutely (Unplayable).

Android 4.4+ (Kitkat and above devices) :
It will do fine... If it's new.


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Today's new phones even if low-end can very well support HTML5 games unlike old but high-end devices.
It is because HTML5 games mobile support is just new and developing. As a year pass, the better the phone support with HTML5 games.

I hope that answers your question.
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