Does anyone actually use Letterbox Integer Scale?

Discussion and feedback on Construct 2

Post » Wed Jan 15, 2014 3:14 pm


The problem I'm facing is I have to use the not recommended settings for my game if i'm using Scale Outer for TileMap object. I notice that if I use Tilemap object for scale outer, the tilemap would shift 2 pixel to the left. So its kinda hard to use it with tile map.

Again I donno if the shift 2 pixel is normal or a bug tough since this is not the recommended setting. This happen on Ipad4 retina display.

So for this game it is kinda odd tough.
I use Tile background for my background (larger size than layout size)
I use Tilemap as collision (remove alot of object for checking)
I use the Sprite for the platform (kinda like the platformer tutorial thing)

I use snap to grid since my game is a grid puzzle+platformer thing.

Anyway after using C2 for 6 months, I`m quite happy with construct 2.
Few things I hope you can add tough
-Particles preview window ? Really hard to predict the result.
-Spritefont is improved on the editor. (editor + browser different)
-Official tween behavior

I`m surprised that C2 still doesn't have any official tween. Previous engine that I worked before this includes at least have some tweens so we can maybe add some special effect on the menu.

I don't want to hijack this thread tough. Sorry @DrewMelton

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Post » Wed Jan 15, 2014 7:25 pm

I don't want to hijack this thread tough. Sorry @DrewMelton

Don't worry, it was just a quick discussion thread anyway. Ask away. :)

Anyway, after some more experimenting, I'm probably going to stick with scale outer. At least for this game. It has slightly higher res pixel art, so I don't want to go with a lower res than around 720p. I may do some more experimenting though.
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Post » Sat Apr 18, 2015 11:47 pm

I know, old thread. but actual topic.
We need "integer scale inner". Little suggestion @Ashley. scale inner for retro pixel graphics looks ugly on smooth float scale. Also when sample is set to point.
A workaround: Get display size and resize the canvas at layout start to the display ratio.
Or create layouts for each device.
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