Does C2 event system uses FRP programming paradigm?

Discussion and feedback on Construct 2

Post » Tue Nov 25, 2014 12:32 pm

Hello fellas,

after reading this post I instantly thought about C2 event system:
http://www.gamedev.net/topic/650552-functional-reactive-programming/

I'm developing a 3D game with unity right now and struggle a lot with components structure and restrictions of C#, want to find a way how to program in Unity similar to C2 event system.
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