Does CocoonJS IAP actually work?

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Post » Sun Jul 14, 2013 7:06 pm

Hello,

I am aware that CocoonJS Cloud Compiler has had a major change recently, and I want to ask this question: Does the CocoonJS in-app purchases feature actually work with Google Play on Construct 2?

On the forums I have seen varied success with CocoonJS and I was dying to ask this.

Thank you!

OrangeFlash81
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Post » Sun Jul 14, 2013 9:36 pm

It should do in r138.2. It would be very useful if those using it could tell us if it is working again.
Scirra Founder
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Post » Mon Jul 15, 2013 12:35 am

I could not get it to work; I'm not even sure if I did it right.

I assume what you need to do is:
1. take your product id, which you can do it in google play console, and put it in the plugin.
2. put your Google Play's Public Signature in Cocoonjs Cloud Compiler.

and cocoonjs should do the magic when you use Cocoonjs IAP plugin, like purchase with preview(id). But so far, nothing works for me :(
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Post » Mon Jul 15, 2013 6:39 am

I heard that at one point Google Play went through all the 'Purchase' dialogs when using CocoonJS IAP, but then didn't tell the application that it had actually been purchased. Is that still the case?

OrangeFlash81
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Post » Sun Jul 21, 2013 10:36 am

nop, there is nothing, I have the same problem
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Post » Sun Jul 21, 2013 10:56 am

Has anyone tried the In Game Ads? Does anyone know if they work for 1.4 either?
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Post » Sun Jul 21, 2013 4:43 pm

According to this,... noup, http://www.scirra.com/forum/cocoonjs-inapp-purchases_topic71722.html CocoonJS 1.4 looks like killed construct 2 ):

Sorry, wrong link, but I read that somewhereakumaGouki2013-07-21 16:46:26
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