About the "OMG I bought c2 for nothing" I don't think you wasted your money unless game creation was just a temporary interest. Well... I'm biaised 'cause I use C2 all the time, but well at least you bought it for 32$... It will go up soon
Also yeah next time you do something crazy like mass layer or something like that. Go check the manual/tuts and if you find nothing, ask... 'cause you know, in programming being lazy is a quality.[/QUOTE]
Well, I Don't know if I'm going to use this often, or just use it for this game :(
If HTML5 get bigger, more supported and faster, then it won't be a waste of money. And this is a web app,so its harder to sell or make popular among iOS and Android.
[QUOTE=Ashley] Invisible objects have a very small performance impact. Usually it's ignorable and you won't see any difference in FPS if you destroy invisible objects or not. However if you have *loads* of invisible objects - 99 complete levels worth of objects is loads! - this could cause a severe slowdown. It might be what's causing Firefox to choke. I would highly recommend you break everything out in to layouts, that's what they're for. [/QUOTE]
For now I'm with 10 layers.
Now Gonna test some audio.