Does my test game work on your mobile device?

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Post » Wed Mar 30, 2016 7:25 am

I'm trying to make a game using mobile accelerator input to pan objects inside the layout.

I have a very simple test setup over here. (only works on mobile)

Does the scene pan intuitively if you stand up, hold the top of your phone tilted slightly away from you (found that works best), and then rotate your body in a circle?

I've tested it on a number of devices, but I tried it on a SHARP AQUOS and it seems to 'seizure' rapidly around the expected value. It's the only phone I've noticed do this, so I'm wondering if it is actually just the device or on my end.
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Post » Wed Mar 30, 2016 2:23 pm

Doesn't do anything on my Nexus 7.
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Post » Wed Mar 30, 2016 10:00 pm

Sorry, I forgot to mention you need to tap the three floating skulls first.
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Post » Wed Mar 30, 2016 10:42 pm

OK, now that works. Tilting away is fine, tilting toward does flip it 180°.
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Post » Thu Mar 31, 2016 9:29 am

In my galaxy s6 with android 6 and last vesion of chrome.
The scene does not stop, shakes a lot, I have the mobile detainee but the image is still vibrating to one side to another, so it is unplayable.
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Post » Sun Apr 03, 2016 8:43 pm

Thank you! I will try and work out a way to use an average of the accelerator values to smooth out the effect. I just needed to know the issue wasn't exclusive to the Sony phone.
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Post » Mon Apr 04, 2016 1:55 pm

Works smoothly on my iPhone 6
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