Does "Play audio at X dB" change?

Discussion and feedback on Construct 2

Post » Sun May 22, 2016 5:42 pm

I tried to flip around, using 0.2/0,2 dB / 1dB / 2dB / 5dB but sounds / music is always the same.

Does this function do anything or is there a other way for me to controll volume?

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Still no change even if I increase a lot.

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Post » Sun May 22, 2016 6:00 pm

Sound always plays at full volume (0db). You can only decrease it: -5, -150,...
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Post » Sun May 22, 2016 6:04 pm

blackhornet wrote:Sound always plays at full volume (0db). You can only decrease it: -5, -150,...


oh I see, Guess I gotta make it higher in a external software then?

Cheers mate
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Post » Sun May 22, 2016 6:13 pm

And remember that decibels aren't linear. 150 decibel difference is massive. A 10 decibel increase (or decrease in this case) is roughly twice as loud (or soft). 20 decibels less is half of the previous half and so on (approximately).
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Post » Mon May 23, 2016 8:33 am

blackhornet wrote:Sound always plays at full volume (0db). You can only decrease it: -5, -150,...


*smacks head* I can't believe I didn't know that! That would explain why some of my quieter sound effects are refusing to make themselves heard :p

Time to go boost them in Audacity and reimport methinks ;)
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Coming soon on Steam!
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Post » Mon May 23, 2016 10:03 am

I thought the Set volume action allows increasing the volume? I tried values from 10-50 (+ and -) and never heard a difference and thought its broken. I need to try again with much higher values then.
Bl4ckSh33p-Soft - Custom Software and Indie Games
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Post » Mon May 23, 2016 10:07 am

Bl4ckSh33p wrote:I thought the Set volume action allows increasing the volume? I tried values from 10-50 (+ and -) and never heard a difference and thought its broken. I need to try again with much higher values then.


I just dragged the .ogg in to sony vegas and raised the volume and pressed save, took 10 seconds and now I increased the volume by a lot!

(can also decrease)
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