So i created a monochrome 32x32 pixel sprite in Construct itself just as is being done in the live classes and stretched those out to form the ground and platforms. Made a second 32x32 sprite and stretched that to 32x64 and gave it the platform behaviour again similar to what is being done in the live classes. That is all. This simplest ever setup already doesn't get above 43 frames on a laptop. The resolution of the window that game runs in is 1024 x 512. So my question is "does the stretching a 32x32 sprite make it count as a bigger picture or should it still run superfast"?
I can include a capx but i think this setup is so simple it should make a very clear question as it is? Thanks in advance..