Does system calculate if visible object overlap invisible?

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Post » Fri Feb 27, 2015 10:11 am

Does system calculate graphics if visible object overlap invisible? I worry about perfomance and fps. I know if one object overlap another one, system must calculate lot of graphics.
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Post » Fri Feb 27, 2015 10:22 am

Invisible objects are used all the time for such things as waypoints, collisions etc, but if you don't specifically test for such a collision, then it should have no impact.

If you're worried, then makes some tests, use debug etc, or post a .capx for others to look at.
If your vision so exceeds your ability, then look to something closer.
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Post » Sat Feb 28, 2015 1:42 am

As far as I know, if an object is not on screen, or invisible, it's not "drawn", so probably no impact on performance on the graphic side.
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