Does the latest C2 version fixes this?

Discussion and feedback on Construct 2

Post » Tue Apr 12, 2016 3:50 pm

@Ashley

Does the last fix for iOS Safari fixes this issue?: bugs.chromium.org/p/chromium/issues/detail?id=602248#c2
If yes, going to check it, test it out. And if it works...Would be really great!

P.S. Looks like this is iOS issue, because all Safari, Chrome, Firefox got this issue as confirmed by [email protected] chromium.org...

Peace
Positive, inspiring and jazzy games!

www.crystalgames.space

Enjoy!
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Post » Tue Apr 12, 2016 4:22 pm

It sounds like an issue that was fixed (well, worked around), yes - best try it in r227 and check.

There's no point reporting Chrome on iOS bugs to Chrome btw - it's just a Chrome skin for the Safari browser engine because iOS bans other browser engines. Same for all other iOS browsers.
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Post » Tue Apr 12, 2016 5:24 pm

Ashley wrote:It sounds like an issue that was fixed (well, worked around), yes - best try it in r227 and check.

There's no point reporting Chrome on iOS bugs to Chrome btw - it's just a Chrome skin for the Safari browser engine because iOS bans other browser engines. Same for all other iOS browsers.


Okay, got it :) Will let know how it goes with the fixes
Positive, inspiring and jazzy games!

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Post » Thu Apr 14, 2016 9:47 pm

@Ashley
Looks great! And also the games canvas fits well on iPhones 5! Thanks!

Though still possible to bug the game on iOS.
When going out and instantly coming back to Safari's active game tab - sound is lost and game becomes buggy.
And rarely, around every 10th time, this happens normaly (not instantly coming back).

Still good!
Positive, inspiring and jazzy games!

www.crystalgames.space

Enjoy!
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Post » Thu Apr 21, 2016 11:11 pm

Though it was fixed pretty well - it's still not completely fixed, as I've reported in my latter post.

I have reported this to Apple. And of course - the more people report the same issue, the more attention the bug will get from Apple.
So I encourage everyone who is struggling with this issue to report it too here: https://bugreport.apple.com/

Also the loading screen messes up a little while loading the game on iOS (reproduced by rotating the device from landscape to portrait and vice versa while loading the game) . @Ashley, I am pretty sure You have your own bug list, to quickly add this little new one, so I don't need to create a whole new forum bug post about this little issue)

Peace
Positive, inspiring and jazzy games!

www.crystalgames.space

Enjoy!
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Post » Thu Apr 21, 2016 11:44 pm

Please file a new bug report following all the guidelines, or I cannot do anything about this. Apple's development cycle is so slow you'd be lucky to see a fix by iOS 10 in autumn. It's probably better for us to try and work around it (yet again). I did a lot of testing before the r227 release though - there shouldn't be any obvious problems (I hope)!
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