Does the new WiiU exporter support shaders?

Discussion and feedback on Construct 2

Post » Tue Jan 28, 2014 12:36 pm

We're all under NDAs so I don't think we can discuss the particulars of the Nintendo Web Framework. Perhaps you could try to ask Nintendo directly.
Scirra Founder
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Post » Tue Jan 28, 2014 1:46 pm

@Ashley

I already have my answer from Nintendo.

As it was a question about C2 (the new exporter being exactly or not exactly based on the Nintendo Framework), I was thinking it was OK to ask.

But if because of these NDAs we can't talk about it, no problem, be sure my topic was not made to cause problems to Scirra.

... Case closed, will not talk about it anymore! :)Aurel2014-01-28 14:08:07
Image | @AurelRegard on twitter
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Post » Tue Jan 28, 2014 1:55 pm

Its like Fight Club for indies.
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Post » Tue Jan 28, 2014 4:58 pm

The NDA's only affect those who are dealing with Nintendo directly, we are perfectly free to spectulate as much as we'd like.

Personally, I see this is a weird move. I don't see why Nintendo is after a lot of mid/small size games, when what it really needs is system sellers. And without webGL or the audio API, there isn't likely to be any system sellers based on the web framework.
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Post » Tue Jan 28, 2014 8:01 pm

@ashley
i do understand NDAs but how can we ,the customers of a game creation software know if it is worth it or not to invest a few thousand dollars for something that might have the same performance and problems as lets say ,cocoonjs?
shouldt you as a company be able to tell your customers what is and what is not?
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Post » Tue Jan 28, 2014 8:54 pm

Nintendo are very strict about their NDAs, and I don't want to upset them - so I'd rather Nintendo could step in and answer any questions. I'll ask someone at Nintendo if they can answer any questions.
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Post » Tue Jan 28, 2014 9:47 pm

Sorry guys, I asked around and was told it would be best not to answer any questions pertaining to features related to Wii U development. Please don't let this hinder you from going forward and applying to the program.

-Mike
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MIKE ASCHENBRENNER | RCMADIAX
Twitter/Instagram/Vine: @RCMADIAX
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Post » Wed Jan 29, 2014 12:44 pm

I think the application process itself is free... so then once you've signed the NDA and been approved, you should be able to find out everything for yourself.
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Post » Wed Mar 12, 2014 9:59 pm

Nutzaboutpoker wrote:It has perform very well so far in my tests. BLOK DROP U runs solid and is a very physics driven game. I have heard CocoonJS does not do so well in that regard. My new title I'm working on has been running a solid 58-60 FPS.


That's cool, though I wonder how it performs with more graphically demanding games.
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Post » Wed Mar 12, 2014 10:12 pm

alspal wrote:
Nutzaboutpoker wrote:It has perform very well so far in my tests. BLOK DROP U runs solid and is a very physics driven game. I have heard CocoonJS does not do so well in that regard. My new title I'm working on has been running a solid 58-60 FPS.


That's cool, though I wonder how it performs with more graphically demanding games.


I could be totally wrong (And I think I'll never know xD ), but since this is for only one platform (the WiiU), I bet they implemented it so that the lack of WebGL isn't a problem at all for performances, cocoonJS has to deal with a lot of devices that they don't know everything about, Nintendo however knows everything about it's WiiU so the engine can be really optimised on their part.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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