Don't ever do this...

For questions about using Classic.

Post » Mon Jun 04, 2012 7:28 am

I had an event... and a sub-event under that... and an else condition under that sub-event. Now, I didn't have the else condition as a sub-event, it was directly under the first sub-event. But I created another sub-event under the else condition, with a Wait object, and now the whole string of events is glitched up. I can't operate my game properly unless I delete the whole thing. Somehow, having a sub-event under an else condition, using a Wait object will screw up Construct.
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Post » Mon Jun 04, 2012 8:09 am

It's likely just an issue with the wait object. It's somewhat bugged and can give non-intuitive results.
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