Donations?

Ideas and discussion about publishing and distributing your games

Post » Thu Apr 02, 2015 12:04 pm

newt wrote:The painter needs tools.


Valid point ;) . But are they allowed to dream and be creative without a paintbrush? :ugeek:
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Post » Thu Apr 02, 2015 12:09 pm

There are free tools obviously.
Most of them suck.
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Post » Thu Apr 02, 2015 12:37 pm

This topic was about a legal awnser more than a philosophical one, I recommand emailing the scirra support ( support @ scirra.com ) for an awnser that will be accurately representing how licenses works regarding donations, I remember that some cases are more complex than a simple "I make potentially money so I buy" situation (like winning a jam resulting in a gain of money, where in some cases buying C2 upfront was not needed at the time), and donations may or may not be one of them.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Thu Apr 02, 2015 3:36 pm

While it was something i was considering now that i have had time to think about the project as a whole and the scope i wish to add once the game itself has been created ill probably just ignore donations entirely and buy a licence if i feel like the game i created has enough quality to warrant a price tag.
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