Donkey Kong Android Capx. file perfect Hi-Score save

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Post » Fri May 13, 2016 12:38 pm

Ok I realize a lot of new members don't know how to implement a hi-score save and most tutorials don't work. So Iam posting the full version of my DK lost levels game that I made for Android here is the Capx. file. I separated the event sheets so my events should be super clear to understand. Any questions just ask but try first before asking.
Also if anyone has problems with Hi-Score save, just link them to this thread.
Includes
1) Hi-Score the easiest method
2)Enemy making random barrels
3)Barrels movement patterns how to
4) Mobile Optimized so you can just export and run on any device smoothly
5) How to score jumping over something without touching it


https://static3.scirra.net/uploads/arti ... rKong.capx

P.S. I will be only answering questions on this so we stay on topic.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Fri May 13, 2016 3:56 pm

thanks dude I well check it
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Post » Fri May 13, 2016 4:34 pm

THX
gave me some good old memories back - now I will search for the original version and play it ;-)

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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Post » Sat May 14, 2016 12:51 pm

Good Iam glad you can play with it and learn from it at the same time.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Wed Dec 14, 2016 6:16 pm

Thanks for sharing this, I just downloaded and it has a lot of things I have been unsure on before so I'm looking forward to working with it and see what mysteries unfold.

PixelPower wrote:Ok I realize a lot of new members don't know how to implement a hi-score save and most tutorials don't work. So Iam posting the full version of my DK lost levels game that I made for Android here is the Capx. file. I separated the event sheets so my events should be super clear to understand. Any questions just ask but try first before asking.
Also if anyone has problems with Hi-Score save, just link them to this thread.
Includes
1) Hi-Score the easiest method
2)Enemy making random barrels
3)Barrels movement patterns how to
4) Mobile Optimized so you can just export and run on any device smoothly
5) How to score jumping over something without touching it


https://static3.scirra.net/uploads/arti ... rKong.capx

P.S. I will be only answering questions on this so we stay on topic.
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Post » Thu Dec 15, 2016 6:29 pm

luvleggs wrote:Thanks for sharing this, I just downloaded and it has a lot of things I have been unsure on before so I'm looking forward to working with it and see what mysteries unfold.

PixelPower wrote:Ok I realize a lot of new members don't know how to implement a hi-score save and most tutorials don't work. So Iam posting the full version of my DK lost levels game that I made for Android here is the Capx. file. I separated the event sheets so my events should be super clear to understand. Any questions just ask but try first before asking.
Also if anyone has problems with Hi-Score save, just link them to this thread.
Includes
1) Hi-Score the easiest method
2)Enemy making random barrels
3)Barrels movement patterns how to
4) Mobile Optimized so you can just export and run on any device smoothly
5) How to score jumping over something without touching it


https://static3.scirra.net/uploads/arti ... rKong.capx

P.S. I will be only answering questions on this so we stay on topic.


Great I can't wait to see what you make!!
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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