Donkey Kong Country Remake

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Post » Thu Jun 04, 2015 1:22 pm

Hi,

I made this remake with construct2, Donkey Kong Country was my first game....

https://www.youtube.com/watch?v=WdKo5OZrHhE

60 fps, I made more test with more objects (10'000) and enemy, and everything is works at 60 fps.

I tried to make one big stage big 10'000 * 4'000 and everything works, I'm satisfied, I used just 1 behavior (platform) for the player.

the enemy, are almost done (I can change every parameter for every enemy, like weight, who can kill it...etc)

for the collision I use the tilemap, for the graphics I will use tilemap too, but now I don't have so much time to remake the tilemap well...

well, I can say, with contruct2 you can make a perfect old game..., If I change all of the graphics, would be another game :lol:
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Post » Thu Jun 04, 2015 1:29 pm

I remember you working on this before, but holy cow this is impressive! Aside from a few parallax values being different from the original game, this is absolutely stunning work!
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Post » Thu Jun 04, 2015 1:32 pm

was very cool man, and thue the original mechanical :D
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Post » Thu Jun 04, 2015 1:46 pm

Played this so much as a kid :) Impressive work! Looks like it plays exactly like the original. This is a great way to learn and increase your skills by doing remakes of your favourite old games :D
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Post » Thu Jun 04, 2015 2:19 pm

Impressive how close to the original game it is
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Post » Thu Jun 04, 2015 3:34 pm

Wow, this looks so on point! Great job.

I also tried to make a DKC engine in Construct, but I didn't get nearly as far as you did.
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Post » Thu Jun 04, 2015 7:09 pm

Thank you all for the reply :D

new video with a "stress" mode https://www.youtube.com/watch?v=hhzWUueYKUQ

When I start to make this (2 months ago) I used my free time to make it...

the player has 41 animation in one single sprite... the game run with 1249 events ( I have to delete like 200 old and bad event)

the map has 2 tilemap (1 solid, 1 Jumpthru) and I made the tilemap from the original game, so, the map is the same as the original game....

In future, I will make a tilemap for the graphics map, but I have to remake better, because in the original is like a puzzle and is almost impossible to find and remake the map with these tiles....

basically, was a challenge to see if construct2 can menage a game like that... and the answer is yes, very good, and I don't use all trick to make a better performance...

the engine is almost finish, I have to make the gameplay for a minecart,some "special" enemy who need a new IA (very easy to make it) and a water system... very simple too...

the funny things is, when I was try my engine, I found some bugs very similar to the original :lol:
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Post » Sat Jun 06, 2015 11:16 am

Awesome sauce, great job! Love DKC
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Post » Sat Jun 06, 2015 1:28 pm

Looks really nice! :D I'd love to see the capx :D:D
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Post » Sat Jun 06, 2015 2:07 pm

Absolutely Astounding!! Great job and shows the true power of C2 once your familiar with it. :D
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