TheNormalGeek wrote:I really like the concept. Might want to fine-tune the spikes as they are pretty much random. Would rather have it increase in difficulty over time. I really love when people create something that is really good concept-wise with so few events. +1
(and yes, I know the origin of the concept)
I've tested your game. Nice game. I just noticed that the spikes almost always appaer on the upper half of the field.
Maybe it's me ofcourse.
Justin1967 wrote:Hey R00ler and TheNormalGeek,
First of all I got rid of the For Next Loops. Replaced them with just a couple of instance variables and a few more events.
Kept the whole thing under 50 events. 49 to be exact. As time passes the number of spikes increases and are better randomly spread.
Thanks for all your suggestions, it was fun making this clone.
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