Doom-type or 3-dimension?

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Post » Tue Nov 15, 2011 3:54 pm

I'd like to be able to do something Doom- or Everquest-like. Searched around, and there's nothing like that on the forums.
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Post » Tue Nov 15, 2011 4:05 pm

There's nothing on it since Construct 2 is a 2D game maker.
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Post » Tue Nov 15, 2011 4:18 pm

Isn't Doom fake 3d from a 2d engine? And like Wolfenstein and Blake Stone, etc?
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Post » Tue Nov 15, 2011 4:18 pm

That doesn't stop you from making a doom clone with simple pseudo 3d. But yea, for the average user, making a game in 3d in Construct is more trouble than it's worth. Search for a game called "Mega Thumb:Dream Match" by Quazi and I, It shows you the extent of 3d in Construct Classic. If C2 ever gets mesh distortion (which I doubt it will, since the sprites aren't polygons to begin with) then a 3d game like that will be theoretically possible. For now though, you can still make simple 3d with sprites alone, and a fair bit of math.Davioware2011-11-15 16:19:47
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Post » Tue Nov 15, 2011 4:21 pm

Oh, I looked it up on wikipedia, and it's 3d. Anyway, I'll just stick to 2d. Man, I wish I could even get a tilted view, you know? Like Vandal Hearts.
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Post » Tue Nov 15, 2011 4:33 pm

Well, that's what I was thinking, Davioware: psuedo 3d. Thank you. I'll look that up.

Also, about polygons: you can do affine transformations with Construct 2, so is it possible to create 3d texture blocks to simulate those? I've seen some "2d-Isometric" engines using html5.

I found some stuff on the web: http://sebleedelisle.com/demos/GravityParticles/ParticlesForces3D2.html

Move your mouse around it. It's awesome....

And the finale:

2d polygons:
http://jsfiddle.net/yd7Wv/1/
3d polygons:
http://www.kevs3d.co.uk/dev/canvask3d/ultralight.htmlFohsap2011-11-15 16:36:25
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Post » Wed Nov 16, 2011 12:26 am

R0J0hound recently released the Canvas Plugin, if you are good at math you can try to make some 3D by drawing polygons with it, don't know how fast it would be though.
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Post » Wed Nov 16, 2011 12:53 am

Construct 2 is a 2D game engine, it's really the wrong tool for making 3D games. You might come up with some cool experiments but I don't think you'll get as far as a full game.
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Post » Wed Nov 16, 2011 1:36 am

Ashley, I don't mean to pry, would there be anything that an end-user could do to push Construct 2 into the direction of being 3D-game compatible? For example, creating a polygon library?   
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Post » Wed Nov 16, 2011 3:38 am

[QUOTE=Fohsap] Ashley, I don't mean to pry, would there be anything that an end-user could do to push Construct 2 into the direction of being 3D-game compatible? For example, creating a polygon library?    [/QUOTE]

Yes, go tell Microsoft so endorse webgl.

Edit:

Also there's nothing holding you back from making an isometric type of game In C2. 2.5d was around long before 3d.newt2011-11-16 03:56:14
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