Doomdire Depths..Dungeon Crawler...W.I.P

Show us your completed creations made in Construct 2

Post » Thu Apr 04, 2013 11:37 pm

@Dave hailwood I think your right ,that's what was in my head,just to remove the demise...Great word though "demise"...sure I can squeeze it in elsewhere! lol

@mineet ..Cute Knight?...Mmm ,he will have to go!...lol

Updates soon,Thanks for comments

As long as I can move left, right and fire, I'm Happy...
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Post » Thu Apr 04, 2013 11:49 pm

Perhaps you could have a terribly English game over message that, instead of stating Game Over whenever you die states: YOU HAVE MET YOUR DEMISE!

I look forward to the updates.
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Post » Fri Apr 05, 2013 1:33 pm

Update 2

After a little more thought ,I have decided to officially change the games title to "Doomdire depths"

At the moment working on a teleport system ,I currently have one ,semi working ,but it needs to be more reliable

also working on some enemy graphics ,namely ,rat (every dungeon needs some!) and centipede

Thanks for all the comments so far...
As long as I can move left, right and fire, I'm Happy...
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Post » Fri Apr 05, 2013 3:44 pm

A game like yours is very hard to make, and have a lot of work with graphics. Really looks very well, I wait patiently can play some of it. Im sure will be great!
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Post » Sat Apr 06, 2013 6:44 pm

@kuso thank you

Update 3

Mostly working on loose ends,over the last few days...those irksome little bugs, that you just think, "easy fix" and gets sidelined for ages.

Cobbling the demo into a presentable state, is proving to be a bit of a quest in itself....

I have added a few features, be it in a basic form.

Player levelling system now in place, needs more work,but will do for demo purposes.

few demo exclusive features added!...more on that when I actually upload it.

Thanks for feedback, more is good.





As long as I can move left, right and fire, I'm Happy...
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Post » Wed Apr 10, 2013 12:08 am

@Pixel perfick
look forward to your demo
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Post » Fri Apr 12, 2013 6:22 pm

@mineet Thank You! Hoping Next few days.
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