Door to Door transportation

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Post » Fri Jun 26, 2015 7:05 am

That one can be solved in so many ways depending on what type of game it is. You can change animtaion holding the object and you can pin the object to the characters hand. So there are many ways of solving it.

But for example. You can have the object laying on the floor and when player overlaps it and you press "a" the object gets pinned to the character and you can walk around with it. And when you drop it you simply unpin it and it stays where you left it.

I do not know any specific tutorial about this. Sorry.
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Post » Fri Jun 26, 2015 8:16 am

One of the many examples of picking up guns to be found by using the search function..

how-do-i-pick-up-one-item-and-drop-another-on-key-press_t128052
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Fri Jul 03, 2015 7:02 am

How would you guys approach having multiple portals?

I have my guy if he is overlapping portal A pick portal B with same instance variable which i call portalNumber then send guy to that portal b. This sounds easy enough but it doesnt work for me. Any ideas?
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Post » Fri Jul 03, 2015 7:10 am

why dont u do when ( player collide with the door ) destroy the player ! then create the player on another door
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Post » Fri Jul 03, 2015 7:36 am

The problem is picking the door with the same variable number.
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