[QUOTE=Pixel perfick] Actually there is a way...And it's always a good idea to be as efficient as possible...just set each door an instance variable say "door number",to identify it...then create a global variable "choose door" that identifies it
>>on collision with door >set global choose door to (door number you want to go to)
>>variable door number=choose door >set position to "doorspritename"
hope that helps[/QUOTE]
pretty much this, only without the global.
pretty much after you place a variable on the door, change the default value on each doors properties so they are each different.Here is an example .capx