Doppler effect inverts with rotation

Bugs will be moved here once resolved.

Post » Thu Jan 23, 2014 12:15 am

https://dl.dropboxusercontent.com/u/53374990/Forum/bugs/DopplerRotate.capx

Similar to the old audio+rotation bugs..

The doppler effect becomes fully inverted as the layout is rotated to 180 degrees   -the pitch increases when emitter moves away, and vice versa

all audio settings are default, except 'doppler factor' and 'Z height', to exaggerate the effect.

Browsers affected:
Chrome: yes
Firefox: yes

Operating system & service pack:
win7

Construct 2 version:
    
158.2
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Post » Thu Jan 23, 2014 2:59 am

Why are you moving the layout instead of the sprite? Just curious if that is required.
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Post » Thu Jan 23, 2014 3:44 am

Keepee, thanks for the doppler audio demo. I didn't knew that this kind of feature exists. Realizing once again, that there are so much I do not know about C2.

And yes, IMHO that is a valid bug
Need help? Upload .capx file with your question.
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Post » Thu Jan 23, 2014 12:59 pm

@firebelly
the game i'm working on requires layout rotation, I can't really rotate everything manually when other behaviours are involved,

btw did you manage to get a nice bloom effect? I was tinkering with the glow horizontal/vertical, and I managed to make it more like bloom, but it still didn't seem right merging the two effects together when I'm guessing there's another method out there somewhere.

@joannak it's great, i've been playing with homing missiles that whizz past the player and it sounds crazy
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Post » Fri Jan 24, 2014 6:15 pm

Thanks, should be fixed in next build.
Scirra Founder
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Post » Wed Jan 29, 2014 2:52 pm

@firebelly .. for example a game like. Rockets F*** everywhere. It's made with C2 and even though I'm not sure, they might have rotating layouts in it.

http://steamcommunity.com/sharedfiles/filedetails/?id=209312323
Need help? Upload .capx file with your question.
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