Double jumping/character selection help

For questions about using Classic.

Post » Mon May 25, 2009 12:45 pm

[quote="Prosthetix":2zdc0nnt]
1[Player is jumping-----------------------]-------------------------{Do jump}
-[=//=Player is on ground----------------]
-["Double Jump" is equal or less than 1][/quote:2zdc0nnt]

You need to increment double jump and just check if it is 0
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Post » Mon May 25, 2009 5:01 pm

Jesus Deadeye.
What would half this board do without you?

All was very helpful. All I have left to do now is draw the other characters, at least one background, and establish a hit-velocity system. I'm not sure exactly how I'll be doing the latter, probably just exert a force in the angle of the projectile that is a number multiplied by a damage percentage.

I know the player one selector is very slippery, and that you can roam off the names, but it's not going to get fixed until I have the rest of the game established.

Only playable characters for player one are 2001, Clockwork, Crucible, and Fahrenheit

Player two can only play as Fahrenheit, without projectiles.

Enjoy? Tips? Major problems?
http://dl.getdropbox.com/u/676998/Earlytest.exe
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Post » Mon Jun 01, 2009 11:05 am

Okay. After all the help, this is the finished(ish) project, or, rather, the project I'm handing in.
There are a few problems, like the slippery player one selector, that I just don't have time to fix.
I intend to iron those out despite handing the flawed one in, just for practice's sake.
Hope you enjoy it!

http://dl.getdropbox.com/u/676998/HsBklstFight.exe
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Post » Mon Jun 01, 2009 8:32 pm

Haha, I love how the Chief throws water fountains :P. Awesome.

Too bad you didn't have time to make any backgrounds, but good luck on the grade :)
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