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Post » Mon Jun 06, 2016 8:07 am

Excellent. Looks like an AGS adventure game.
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Post » Mon Jun 06, 2016 1:23 pm

Looks like music is your stronger forte... (envious :) ) Love your music! And the game looks interesting!
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Post » Mon Jun 06, 2016 1:34 pm

mikehive Your art work is gr8 also I love that tune
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Post » Mon Jun 06, 2016 9:35 pm

I clearly see some Earthbound influence here. Am I right? ;)
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Post » Tue Jun 07, 2016 5:15 am

Thank you everybody! :D

MPPlantOfficial wrote:Excellent. Looks like an AGS adventure game.


Funnily enough one of the early concepts for the game was a kind of platform/adventure game hybrid - it used to have a full adventure game inventory system etc which I ended up stripping out in order to make the game more clear and streamlined!

Getting people to playtest some of the new Aquarium level stuff this week :mrgreen:

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Post » Sun Jun 19, 2016 2:34 pm

New stuff: nightfall ;)

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Shops and businesses close, different NPCs come out, and the street lamps are on :)
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Post » Mon Jun 20, 2016 2:18 am

Looking really good.

Question about your nightfall lights... they don't seem to be using any actual "lighting" on the dark layer. Have you seen how to use the "destination out" sprite trick to give a nice "bright" overlay to your lights? I can find a link to a tutorial or something if you like - there's a good one by a YouTuber called Jerementor that covers how to make lighting.

~Sol
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Post » Mon Jun 20, 2016 8:01 pm

Well, you learn something every day! :D

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Thanks @SoldjahBoy! My street lamps are looking 10x better now :D
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Post » Tue Jun 21, 2016 1:16 am

WOO! That looks slick :D

Glad I could help :)

~Sol
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Post » Fri Jul 22, 2016 7:06 am

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Hey hey! There's a new post over on the blog - new screenies, new character art, and some waffle about design philosophy ;)
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