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Post » Mon Feb 07, 2011 5:32 pm

- tiled texture (with offsets and all that)
- array, hash, variables
- script

I don't need anything else at the moment.
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Post » Mon Feb 07, 2011 5:39 pm

NO!!!! PLATEFORM BEHAVOR is the most important thing!!!!!!! obviously!

Really though, variables and animation.

Edit:
Oh, and grid snapping would be really nice :)
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Post » Mon Feb 07, 2011 5:52 pm

Platform behavior as deadeye said :D and top-down behavior for games like Shadowgrounds, Crimsonland or any top-down mouse aiming shooter game, I also like those games, please include those 2 behaviors in the future.

P.S: I haven't tried C2 yet, so if top-down is already available then I excuse what I said.
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Post » Mon Feb 07, 2011 6:01 pm

You can make platforming engine with just math, sprites and variables.

Without variables, arrays and hash... well... kind of tricky to do anything.
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Post » Mon Feb 07, 2011 6:08 pm

[quote="LavaWave":276mnmcp]Platform behavior as deadeye said :D[/quote:276mnmcp]

I was just joking ;). I really don't think it's a priority at this early stage.
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Post » Mon Feb 07, 2011 6:17 pm

Custom movement. It's hands down the best/most versatile behavior. Platformer is great too, but not such a priority atm.

Custom movement and variables would be a great start.
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Post » Mon Feb 07, 2011 6:41 pm

Animation. Private Variables. Families. Shader Effects.
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Post » Mon Feb 07, 2011 7:17 pm

Variables will be awesome. And functions maybe?
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Post » Mon Feb 07, 2011 7:21 pm

[quote="Azu":3sulzug2]Animation. Private Variables. Families. Shader Effects.[/quote:3sulzug2]
HTML5 can't use shader effects.
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Post » Mon Feb 07, 2011 8:26 pm

Really. So Construct 2 won't have Shaders? Guuuu...
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