Download Construct 2 release 29

Discussion and feedback on Construct 2

Post » Wed Feb 23, 2011 1:10 am

[size=200:p5u8o4qh]Download Construct 2 public preview 29[/size:p5u8o4qh]
[size=85:p5u8o4qh]Link to release 28.4[/size:p5u8o4qh]

A new touch plugin for mobile devices, and an object panel for inserting expressions.



The new expressions panel has several improvements over the old 0.x one:
- It's free floating and can be positioned and sized as you like.
- It's modeless so remains present as a sort of 'palette' you can take expressions from at any time.
- You can search it like the event wizard.
- The list contains descriptions of each expression.
- It lists instance variables for objects which have them.

This should make it a lot more useful than the old one!

[size=150:p5u8o4qh]Changelog[/size:p5u8o4qh]
- [ADD] New floating objects panel for parameters dialog. Allows you to browse and insert expressions easily, including instance variables.
- [ADD] Touch plugin. Basic touch support for iOS/Android (doesn't properly support multitouch yet, but the 'On touch object' and 'Is touching object' conditions are multitouch enabled and should be good enough for on-screen touch-controls)
- [CHANGE] Keyboard prevented *any* key reaching the browser (even F5, backspace, etc.) which was obnoxious - now it only blocks scrolling keys like up/down
- [FIX] Initial values for instance variables were wrong (all instances of one type used the first instance's values)
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Post » Wed Feb 23, 2011 1:15 am

wow, touch support. Can html5 games run on iOS/android?
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Post » Wed Feb 23, 2011 1:18 am

Yup, if you upload a HTML5 game and visit it on an Android/iOS device, it should load and run the game. I've only tested the touch plugin briefly because I had to borrow my housemate's phones for it :P but it seemed to work, so you should be able to make HTML5 stuff for phones now. As the changelog says, the multitouch input is a work in progress, but it'll be sorted out soon.
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Post » Wed Feb 23, 2011 3:01 am

Great build. nice that there is a new touch plugin. I won't be able to use it until I get a smart phone. I would like you guys to add picking by variable for instance variable, families, an array object and, add grid with toggle in the layout editor to be in the next build.

[u:15s7fxjn]Edit:[/u:15s7fxjn] I found a bug when you add a comment to the event sheet.
when you delete a word from it and try to get it back and press ctrl+Z
to get it back it will delete every thing else you did before you stated
writing in the comment box.
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Post » Wed Feb 23, 2011 3:35 am

Animated sprites would be great too ... But i have the feeling it will take some time :|
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Post » Wed Feb 23, 2011 5:21 am

What do you have to do to get a game onto an android phone? I have never done anything like that before. Can you just drag and drop with USB cord?

I have a friend that has one ant it would be a good first test for me.
If that works it might prompt me to Root my Nook Color and see if it will run there too.
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Post » Wed Feb 23, 2011 8:33 am

Fantastic. I can personally verify, using my family's iPad, that touch controls do work, and quite well.

That being said, on the same iPad, it ran rather slowly, for some reason.
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Post » Wed Feb 23, 2011 9:44 am

wow! this will help
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Post » Wed Feb 23, 2011 12:49 pm

Touch plug-in!!! Awesome :D:D, thanks a lot Ash.

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Post » Wed Feb 23, 2011 2:50 pm

[quote="Guyon":3fuqcih9]What do you have to do to get a game onto an android phone?[/quote:3fuqcih9]
Nothing special - put it on the internet, then browse to it on your phone.

@Candescence - awesome, glad to hear it works on iPad :)
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