Download Construct 2 release 29

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  • Download Construct 2 public preview 29

    Link to release 28.4

    A new touch plugin for mobile devices, and an object panel for inserting expressions.

    <img src="http://www.scirra.com/labs/exppanel.png">

    The new expressions panel has several improvements over the old 0.x one:

    • It's free floating and can be positioned and sized as you like.
    • It's modeless so remains present as a sort of 'palette' you can take expressions from at any time.
    • You can search it like the event wizard.
    • The list contains descriptions of each expression.
    • It lists instance variables for objects which have them.

    This should make it a lot more useful than the old one!

    Changelog

    • [ADD] New floating objects panel for parameters dialog. Allows you to browse and insert expressions easily, including instance variables.
    • [ADD] Touch plugin. Basic touch support for iOS/Android (doesn't properly support multitouch yet, but the 'On touch object' and 'Is touching object' conditions are multitouch enabled and should be good enough for on-screen touch-controls)
    • [CHANGE] Keyboard prevented *any* key reaching the browser (even F5, backspace, etc.) which was obnoxious - now it only blocks scrolling keys like up/down
    • [FIX] Initial values for instance variables were wrong (all instances of one type used the first instance's values)
  • wow, touch support. Can html5 games run on iOS/android?

  • Yup, if you upload a HTML5 game and visit it on an Android/iOS device, it should load and run the game. I've only tested the touch plugin briefly because I had to borrow my housemate's phones for it but it seemed to work, so you should be able to make HTML5 stuff for phones now. As the changelog says, the multitouch input is a work in progress, but it'll be sorted out soon.

  • Great build. nice that there is a new touch plugin. I won't be able to use it until I get a smart phone. I would like you guys to add picking by variable for instance variable, families, an array object and, add grid with toggle in the layout editor to be in the next build.

    Edit: I found a bug when you add a comment to the event sheet.

    when you delete a word from it and try to get it back and press ctrl+Z

    to get it back it will delete every thing else you did before you stated

    writing in the comment box.

  • Animated sprites would be great too ... But i have the feeling it will take some time

  • What do you have to do to get a game onto an android phone? I have never done anything like that before. Can you just drag and drop with USB cord?

    I have a friend that has one ant it would be a good first test for me.

    If that works it might prompt me to Root my Nook Color and see if it will run there too.

  • Fantastic. I can personally verify, using my family's iPad, that touch controls do work, and quite well.

    That being said, on the same iPad, it ran rather slowly, for some reason.

  • wow! this will help

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  • Touch plug-in!!! Awesome :D, thanks a lot Ash.

    M

  • What do you have to do to get a game onto an android phone?

    Nothing special - put it on the internet, then browse to it on your phone.

    Candescence - awesome, glad to hear it works on iPad

  • Sorry for the dumb question: is possible to do "when Mouse click object" or "when Touch object" sentence? or i need to duplicate the actions for the different conditions?

    I need this to make my game compatible both for pc and iphone/ipad.

    Thanks

  • Fantastic. I can personally verify, using my family's iPad, that touch controls do work, and quite well.

    That being said, on the same iPad, it ran rather slowly, for some reason.

    Candescence,

    I can confirm that the same file works on an HTC EVO running the Dolphin HD browser!

    Very slow as well, however.

    Ah, the joys of alphaware,

    Queezi

  • is possible to do "when Mouse click object" or "when Touch object" sentence? or i need to duplicate the actions for the different conditions?

    Right now you need to duplicate the events I'm afraid - this could be fixed by having a Function object but there isn't one yet. So you need to (for example) copy-paste your 'on object touched' event and replace it by 'on object clicked' or whatever you think is suitable.

    Queezi: glad it also works. It will be slower because phones are just slower in general, and I've no idea if many phones have hardware accelerated canvases, which would make it even slower. However, I'm betting future phones will improve on this.

  • This plugin will be good for puzzle games, things like that. As ash has said though probably most phones at the moment are far too slow to run anything intense. It's not Constructs fault in that respect, after I did some tests and research on iPhone I found it's JS to be incredibly slow even for simple tasks. But I do expect pretty much all phones to show exponential growth and software improvements and processing power, so it's only a temporary set back.

  • But I do expect pretty much all phones to show exponential growth and software improvements and processing power, so it's only a temporary set back.

    yeah even more now that the psphone is coming out soon.

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