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Post » Thu Apr 21, 2011 1:26 pm

Yes, they run faster in 0.x as well.
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Post » Tue Apr 26, 2011 8:00 am

im not smart with prgoramming like at all so dont yell at me if i sonud like an idiot. but cant you bring over all the objects for construct 1 or is it different because construct 1 was based around making .exe games rather then html? also has anyone made soem plugins for C2 yet? i might be asking a little too early but i really wanna remake my game on C2 for web play :D its something i was really hoping for :D. and drag and drop is really awesome too but i gotta say i did like the C1 image editor out of any other paint program i have. i dunno why i just did. also Ashley where did you learn to code. i want to learn like C++ mainly but some tutorials just go in 1 ear and out the other.
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Post » Tue Apr 26, 2011 11:28 am

C2 plugins are written in javascript, and C1 plugins were written in C++. They're two completely different technologies, so the plugins have to be rewritten from scratch!
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Post » Tue Apr 26, 2011 12:40 pm

ahk that would make sense, ive dabbled in java but i was never good at programming. but i guess java could be better because its more like flexible. but i cant wait till C2 has more plugins. i like the ttouch screen object can you put that in C1? thatd be cool for my game.
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Post » Tue Apr 26, 2011 3:34 pm

FYI....from the extending Construct with Javascript thread

[quote="Mipey":3rwdx5lz]Guess I'll just paste the link again: http://eloquentjavascript.net/contents.html

Interactive javascript tutorial.[/quote:3rwdx5lz]
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Post » Tue Apr 26, 2011 11:40 pm

thanks for posting that tut, thats actually a good one. thanks. :D
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