Download Construct 2 release 41.2

Discussion and feedback on Construct 2

Post » Sun Jun 12, 2011 9:52 pm

[size=200:11v4satf]Download Construct 2 public preview 41.2[/size:11v4satf]
[size=85:11v4satf]Link to release 41[/size:11v4satf]

Just a little maintenance release to see if the editor drawing problem is fixed on old video cards. If you've had problems before, let me know if it works now!

[size=150:11v4satf]Changelog[/size:11v4satf]
- [Change] iOS viewport size is now the device native resolution in exported fullscreen apps. Before, it would instead take the Safari default page size, which is bigger than necessary.
- [SDK] All scripts now use ECMAScript 5 "strict" mode, which is more secure, performs better and catches common programming errors. Currently only Firefox 4 seems to support it, but this is good future-proofing.
- [Optimisation] Events inside groups had a performance penalty. This has now been eliminated so events inside groups are as fast as events outside groups.
- [Fix] ([s:11v4satf]Untested, but hopefully[/s:11v4satf] works) Fix for sprites and tiled backgrounds not rendering in the editor on old graphics cards.
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,468

Post » Mon Jun 13, 2011 1:16 am

Oops, you'd better re-download if you downloaded before this message - I accidentally included Davo's very early start at an image editor which definitely doesn't do anything useful yet. So you can either peek at that, or download again which launches an external editor like before :)
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,468

Post » Mon Jun 13, 2011 2:30 am

[quote="Ashley":2zahp1b2]- [Fix] (Untested, but hopefully works) Fix for sprites and tiled backgrounds not rendering in the editor on old graphics cards.[/quote:2zahp1b2]
They now render in the editor with my intel graphics card. :) There is white space when using the tiledBackground object with a non power of two texture, but that's not much of a problem.

I must say in general that C2 is looking great. One small request though: could you add the "move at angle" action for sprites.
B
79
S
24
G
52
Posts: 4,725
Reputation: 39,713

Post » Mon Jun 13, 2011 11:36 am

[quote="R0J0hound":dsc0hm99]
They now render in the editor with my intel graphics card. :) There is white space when using the tiledBackground object with a non power of two texture, but that's not much of a problem.[/quote:dsc0hm99]
Excellent! I anticipated tiled background would show spacing for non-power-of-two textures, but it's difficult to solve and only happens in the editor, so I think I might leave it as a known bug.

[quote:dsc0hm99]I must say in general that C2 is looking great. One small request though: could you add the "move at angle" action for sprites.[/quote:dsc0hm99]
Thanks :) Instead of 'move at angle' though, there's just 'move forward' - you can combine Set Angle and Move Forward to move at angle. Is that enough or would an all-in-one action still be convenient?
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,468

Post » Mon Jun 13, 2011 12:16 pm

Sometimes you want to move an object without changing its facing.
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Mon Jun 13, 2011 1:53 pm

[color=#404080:f7kv9gwb]Isn't[/color:f7kv9gwb] [size=85:f7kv9gwb][color=#FF0080:f7kv9gwb]this[/color:f7kv9gwb][/size:f7kv9gwb] [color=#FF8000:f7kv9gwb]what[/color:f7kv9gwb] [color=#00BF80:f7kv9gwb]custom [/color:f7kv9gwb][color=#FF00BF:f7kv9gwb]movement[/color:f7kv9gwb] [color=#004000:f7kv9gwb]behavior[/color:f7kv9gwb] [color=#008040:f7kv9gwb]is[/color:f7kv9gwb][u:f7kv9gwb][color=#BF4080:f7kv9gwb] for?[/color:f7kv9gwb][/u:f7kv9gwb] [color=#808080:f7kv9gwb]But[/color:f7kv9gwb] I [color=#8000BF:f7kv9gwb]guess[/color:f7kv9gwb] [color=#BF0000:f7kv9gwb]it[/color:f7kv9gwb][size=150:f7kv9gwb] [color=#004000:f7kv9gwb]would[/color:f7kv9gwb] [/size:f7kv9gwb][color=#0040BF:f7kv9gwb]be[/color:f7kv9gwb] [color=#BF00FF:f7kv9gwb]handy[/color:f7kv9gwb] [color=#FF8080:f7kv9gwb]to[/color:f7kv9gwb] [color=#BF0040:f7kv9gwb]have[/color:f7kv9gwb] [color=#8080BF:f7kv9gwb]it[/color:f7kv9gwb] [color=#408000:f7kv9gwb]readily[/color:f7kv9gwb] [color=#800040:f7kv9gwb]available [/color:f7kv9gwb][size=85:f7kv9gwb][color=#BF8000:f7kv9gwb]for[/color:f7kv9gwb][/size:f7kv9gwb] [u:f7kv9gwb][color=#FF8000:f7kv9gwb]everything.[/color:f7kv9gwb][/u:f7kv9gwb]
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188

Post » Mon Jun 13, 2011 2:00 pm

[quote="Ashley":113v5i3o]Instead of 'move at angle' though, there's just 'move forward' - you can combine Set Angle and Move Forward to move at angle. Is that enough or would an all-in-one action still be convenient?[/quote:113v5i3o]
[quote="Mipey":113v5i3o]Sometimes you want to move an object without changing its facing.[/quote:113v5i3o]

Yeah, another vote for a move at angle action, please!
Moderator
B
87
S
32
G
33
Posts: 3,005
Reputation: 27,397

Post » Mon Jun 13, 2011 2:11 pm

@alspal

You make me wish I was colour blind :)
If your vision so exceeds your ability, then look to something closer.
Moderator
B
120
S
28
G
68
Posts: 4,839
Reputation: 48,279

Post » Mon Jun 13, 2011 5:25 pm

[color=#0000BF:4cc20f3z]"Browser plugin: can navigate to pages, get browser details, etc"[/color:4cc20f3z]

[u:4cc20f3z]2 questions regarding the Browser plugin[/u:4cc20f3z]

1,During a game, Is it possible to use the browser object to open/display images that are on my hard drive, in game?
i want to create a 'showreel' type app containing a collection of thumbnails that the user click's on to see the full image.

2, Can i include the path to an exe. file.

(I made an app that opens YOUTUBE vids and it works 100%)

You guys must never sleep!

thanks in advance.
B
19
S
6
G
7
Posts: 1,204
Reputation: 7,296

Post » Mon Jun 13, 2011 6:11 pm

chrisbrobs, why not try both those things with your browser and see if they work? I'm not certain of the answers, and there are many combinations of system and browser - part of the purpose of the public alpha is to see how it works for everyone. If it doesn't work, maybe I could investigate your particular setup and see if anything can be done.
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,468

Next

Return to Construct 2 General

Who is online

Users browsing this forum: anty21ro, mystazsea and 13 guests