download Fluid Plugin alpha here (smoke and fire)(demo exes)

Post and try out addons that are currently in development.

Post » Mon Aug 16, 2010 3:02 am

plugin and example cap: (exe versions at the bottom)
http://dl.dropbox.com/u/1013446/fluidalpha.rar
example cap here: (http://dl.dropbox.com/u/1013446/fluidexample.cap)
drop these in
http://dl.dropbox.com/u/1013446/fluid/tbb.rar
the dll's need to be in the same directory as the exe to run
for previewing sake drop these in:
C:\Users\<yourname here>\AppData\Roaming\Scirra\

toggle the start of layout events to see 3 different examples of possible effects
basic, smoke, fire

runs much quicker than before and looks much better: (109 fps in this screen)


actions that have the option of index or screenspace:
index refers to the index, which is the grid position on the fluid grid (gridsize x gridsize)
screenspace is the actual location on the screen
I will add the option to resize the fluidbox, but for now, it's the size of the box on the layout, so you can try out resizing that

I kinda gotta get to bed, but look at the example cap to figure out how to set up your own simulations, and please please post your examples here, I'm very curious what people do with this,
this software makes use of intel's TBB(thread building blocks), with the licensing info to be found here:
http://www.threadingbuildingblocks.org/ ... =Licensing
and the source code can be found here:
http://www.threadingbuildingblocks.org/download.php

the fluid simulation code is based on intel's kaboom:
http://software.intel.com/en-us/article ... demo-page/


if you are not sure if this grants you the right to sell software created with this plugin, please do not do so. I'm attempting to clarify this with intel, and I will let you know when I know. but I do believe that will be fine.


and for the lazy folks:
http://dl.dropbox.com/u/1013446/fluid/fluid.rar
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Post » Mon Aug 16, 2010 10:36 pm

A little off topic:
I just saw your efforts on the tbb forum to get a simple answer to a simple question. Damn, it's a shame that instead of a simple "yes" or "no" you just get another link... But that's business I'm afraid; they never say something tangible, it may be to their disadvantage someday :roll:
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Post » Mon Aug 16, 2010 10:40 pm

yeah, I got a private message though, they say they're going to have an intel rep contact me by phone. Not nearly as bad as when I contacted autodesk though. it was a month long emailtag game to ultimately say in the end: ask your lawyer
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Post » Tue Aug 17, 2010 6:44 am

the 3d box one had me :shock:
nice plug.
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Post » Tue Aug 17, 2010 5:11 pm

Whenether I start Your example construct whines about "S.csx " file not found. another plugin of Yours eh? :D
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Post » Wed Aug 18, 2010 8:23 am

Yeah, sorry bricktop, didn't think of that, it just uses s plugin for a simple math technique

Ill be releasing a new version soon that runs much more quickly because it draws the smoke to the screen itself instead of creating sprite objects

It allows about 3 times the smoke detail density on my pc with no loss in speed
Much more impressive and detailed, especially fire

When I release the new version, the included example cap won't require s.
That was an oversight on my part
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Post » Wed Aug 18, 2010 10:19 am

Don't worry, i know what "alpha" stage means. :D Im waiting for the release.
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Post » Wed Aug 18, 2010 5:26 pm

Very cool lucid, I can't wait for the next release then! You have already out-done yourself, all of this is incredibly amazing.
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Post » Mon Oct 25, 2010 2:54 am

Holy macaroni! That's fantastic. :shock:
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