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Discussion and feedback on Construct 2

Post » Sat Feb 05, 2011 3:04 am

I'm getting excited (hi, semi-lurker here) :D

Really bad animation hack here:
http://dl.dropbox.com/u/6768311/index.html
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Post » Sat Feb 05, 2011 4:01 am

[quote="kaos":1jzn899i]I'm curious (and I don't think I'm the only one) but will this be able to eventually export to .exe and have directX support?

(Sorry if this has already been answered elsewhere, but I didn't see the answer when I searched.)[/quote:1jzn899i]

You're by far the only one to "whos curious" about exe exporting and if you arent the only one then I pray that December 21st 2012 is earths true final day.
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Post » Sat Feb 05, 2011 4:05 am

[quote="jessejohhavoc":2ecak6e7][quote="kaos":2ecak6e7]I'm curious (and I don't think I'm the only one) but will this be able to eventually export to .exe and have directX support?

(Sorry if this has already been answered elsewhere, but I didn't see the answer when I searched.)[/quote:2ecak6e7]

You're by far the only one to "whos curious" about exe exporting and if you arent the only one then I pray that December 21st 2012 is earths true final day.[/quote:2ecak6e7]

<del>directX support?</del> I think you mean OpenGL? Of course I would like to see .exe exporting down the line as well...
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Post » Sat Feb 05, 2011 4:07 am

[quote="kaos":15mr8mc6]I'm curious (and I don't think I'm the only one) but will this be able to eventually export to .exe and have directX support?

(Sorry if this has already been answered elsewhere, but I didn't see the answer when I searched.)[/quote:15mr8mc6]


viewtopic.php?f=35&t=8470
[quote:15mr8mc6]C2 is designed around external 'exporters', which are written separately as add-ons (like plugins) and should make it significantly easier to port to new platforms further down the line. This also means there'll be an Exporter Development Kit (EDK)....

Hopefully this will encourage third party ports to new platforms. This could include an official Windows desktop EXE runtime in future, a third party Android native exporter, or whatever anyone thinks up.[/quote:15mr8mc6]

Not a very likely chance of DirectX support though... it'll have to be OpenGL.
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Post » Sat Feb 05, 2011 5:07 am

DAAAAAAAAAAAAAAAAAAAAAAAAAAMMMMNNNNN.

Sweet interface, and despite the limitations so far, the potential is amazing. Though, strangely enough, the program crashes when I close it after opening a .capx file... Which doesn't really affect anything since I closed it anyway, but it's weird.
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Post » Sat Feb 05, 2011 7:48 am

CS2 looks very good indeed.Good job keep it up.
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Post » Sat Feb 05, 2011 1:31 pm

AWESOME ^^ thanks!
I love the HTML5 feature
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Post » Sat Feb 05, 2011 4:20 pm

I think an android support will be a good idea. :D :D :D
Anyway construct is the best (for me ) program for creating games (MMF and GM are not good enough and construct is OpenSource), you making good job :D
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Post » Sat Feb 05, 2011 5:27 pm

Great! Something new for me to test my skills of procrastination on!
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Post » Sat Feb 05, 2011 6:09 pm

I like the improvement of speed in Construct 2.
(for example adding an event or action)

I would like to see more options when adding an action.
For example that droplist you got in 0.x, when you entered "<name of sprite>.".
Construct 0.x then presented you a list of possibilities, for example: sprite.top, sprite.right, sprite.bottom.
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