Drag and Drop Collision Clipping

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Post » Wed Oct 19, 2016 2:43 am

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If the red objects are dragged too fast (using the Drag and Drop Behaviour) while the player is on top, the player clips through the solid.

Everything is solid and the player uses the platformer behaviour.

Is there any way to make sure the player stays on top?

Thank you! ;)
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Post » Wed Oct 19, 2016 10:55 pm

(Bump) Still having some trouble. Trying to implement events to detect when the red objects move too many pixels in a tick, haven't quite got it working yet.
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