Dragon Zero - ZX Spectrum-style cyberpunk platformer

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Post » Mon Aug 07, 2017 3:02 pm

Story
Uncover your past in a chaotic city controlled by men and enforced by machines. Battle your way through armies of government enforcers, religious zealots, and corporate mercenaries to find the origin of your power.

Gameplay
Influenced by Shinobi, Rolling Thunder, Ninja Gaiden, Castlevania, and others. Gameplay is focused on close combat with an emphasis on timing and decision making. Two buttons and directional control with an attempt to keep the control and moveset as simple but flexible as possible.

Visuals
Static single screens with scrolling transitions. It will make particular use of ZX Spectrum-style attribute clash to simulate atmospheric lighting and other effects. It will also stick as closely as possible to ZX Spectrum colour/attribute limitations (although not necessarily memory and CPU limits!).

Platform
PC

Completion: 10%
  • Story [Complete]
  • Design doc [Complete]
  • Working prototype [In-progress]
  • ...

Updates
I mostly post updates to Twitter (@helpcomputer0) but I'll keep this thread updated when I can.

In-progress shots:
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Last edited by helpcomputer0 on Sat Sep 09, 2017 10:09 am, edited 3 times in total.
Twitter @helpcomputer0

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Post » Sat Aug 12, 2017 6:32 am

Working on a "sticky" jumping mechanic, similar to the old Batman games.

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Twitter @helpcomputer0

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Post » Sat Aug 12, 2017 8:53 am

That art style man... so nice, sooo special.
I have to guess you are using effects on the lights , right ? (i mean about the way you blend the characters pixels with the pixels of the yellow light.
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Post » Sat Aug 12, 2017 10:16 am

Donald Cela wrote:That art style man... so nice, sooo special.
I have to guess you are using effects on the lights , right ? (i mean about the way you blend the characters pixels with the pixels of the yellow light.


Thanks! Yea I use a separate layer for the colour blocks. The lightening flash is just making the colour layer invisible.
Twitter @helpcomputer0

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Post » Sun Aug 20, 2017 8:00 pm

Mainly working on new enemies this week and how visibility works, also added other stuff to test as I go like collectables.

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Twitter @helpcomputer0

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Post » Wed Aug 23, 2017 9:12 pm

Hey!
I just wanted to say your pixel art is really amazing! This might be a real challenge on designing it, but "Wow!", it's so unique!
Can't wait to test/play something, or view your progress. :D
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Post » Thu Aug 24, 2017 5:15 pm

antoineguedes wrote:Hey!
I just wanted to say your pixel art is really amazing! This might be a real challenge on designing it, but "Wow!", it's so unique!
Can't wait to test/play something, or view your progress. :D


Thanks a lot! Returned the follow :)
Twitter @helpcomputer0

Prime Mover

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Post » Thu Aug 24, 2017 10:03 pm

Im was playing Prime Mover, and... I follow the track and found here~~
just want say; beatiful game and good luck <3 +more a follower here ;)
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Post » Fri Aug 25, 2017 7:22 am

helpcomputer0 wrote:
antoineguedes wrote:Hey!
I just wanted to say your pixel art is really amazing! This might be a real challenge on designing it, but "Wow!", it's so unique!
Can't wait to test/play something, or view your progress. :D


Thanks a lot! Returned the follow :)


You're welcome!
Please note that follow back wasn't my intention. 😅

Anyway I was wondering do you already work with C3 or still using C2?
On my side, I released my first game last week using C2 (1 year of dev – that's why) but now I plan to switch to C3 for next updates of Bikosaur, and new games.
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Post » Fri Aug 25, 2017 4:46 pm

antoineguedes wrote:
helpcomputer0 wrote:
antoineguedes wrote:Hey!
I just wanted to say your pixel art is really amazing! This might be a real challenge on designing it, but "Wow!", it's so unique!
Can't wait to test/play something, or view your progress. :D


Thanks a lot! Returned the follow :)


You're welcome!
Please note that follow back wasn't my intention. 😅

Anyway I was wondering do you already work with C3 or still using C2?
On my side, I released my first game last week using C2 (1 year of dev – that's why) but now I plan to switch to C3 for next updates of Bikosaur, and new games.


No, I checked out your Twitter and decided to follow :D

C2 for now but I have tried C3. I'm keeping track of the changes in C3 but there's currently nothing I need. I'm still prototyping and creating the artwork so I can easily switch to C3 if needed, but I'll make a more final decision in the next couple of months.
Twitter @helpcomputer0

Prime Mover

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