Dragonhero retro platformer - playable WIP demo update

Show us your works in progress and request feedback

Post » Sun Nov 16, 2014 10:58 pm

Hi guys,

Some new update on my game Dragonhero - a pixel platformer with 2 playable characters. A sumo warrior and his dragon against a cruel stone army terorising the land and stealing the precious lampions.
So far i have a playable version with 4 levels. There are plenty of WIP placeholders but the game graphics (not all areas yet however) and mechanics are pretty much done. As the game is intended first for cocoonJS {iOS}, so far i havent implemented auto buttons hide (if keyboard detected), so sorry for the sprite buttons if you dont play on mobiles. Also there will be different types of music in menu and in levels. I tested it on iphone5, ipad2, Huawei tablet, HTC one mini. Performance should be overal good but it can be a bit slow on iphone4. I would like to know what you think and every opinion is much appreciated!

https://dl.dropboxusercontent.com/u/30667481/index.html

Hope you guys have fun!
B
8
S
4
G
1
Posts: 191
Reputation: 1,873

Post » Mon Nov 17, 2014 4:42 pm

looks like this could be a good simple platformer
B
74
S
19
G
9
Posts: 377
Reputation: 9,258

Post » Mon Nov 17, 2014 9:28 pm

mudmask wrote:looks like this could be a good simple platformer


Thanks mudmask that's what im aiming for :)
B
8
S
4
G
1
Posts: 191
Reputation: 1,873

Post » Mon Nov 17, 2014 11:22 pm

The art looks really good if you ask me. You're quite a talented artist. Gameplay-wise it's not bad since it's aiming for mobile, where simplicity is often best. Two things though: on finishing the first level, it took me to the second page of the levels, even though the next level (aka level 2) was on the first page. Second, autohiding buttons isn't that hard. There's a System condition called 'Is on mobile device'. Just invert that and make it kill or hide the buttons.
B
10
S
2
G
1
Posts: 49
Reputation: 693

Post » Mon Nov 17, 2014 11:49 pm

Leaufai wrote:The art looks really good if you ask me. You're quite a talented artist. Gameplay-wise it's not bad since it's aiming for mobile, where simplicity is often best. Two things though: on finishing the first level, it took me to the second page of the levels, even though the next level (aka level 2) was on the first page. Second, autohiding buttons isn't that hard. There's a System condition called 'Is on mobile device'. Just invert that and make it kill or hide the buttons.



Hi Leaufai, thanks for the feedback yes i forgot to meniton that the levels screen is also WIP - it unlocks the second area - this is just for test purposes right now. But thanks for mentioning. The buttons will be of course also hidden in the final version :).
B
8
S
4
G
1
Posts: 191
Reputation: 1,873

Post » Tue Nov 18, 2014 1:57 am

Hey marcel, looks pretty good so far. Ran smooth in safari on my iphone 4s. Keep up the good work.
ImageImage
B
130
S
23
G
7
Posts: 1,078
Reputation: 13,280


Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest