DravenX Examples(New Update Available)

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  • I will be posting all my example files here from now on.Here is the first one.It's a very simple and basic ball puzzle game where the aim is to place the tiles in such a way so that the ball goes into the hole.Controls : Left Click and drag the tiles onto the screen by selecting one of the 2 tiles at the top.Press Spacebar to launch the ball.

    SimpleBallPuzzleCap<img src="http://dl.dropbox.com/u/7658043/ballpuzzle.jpg" border="0">

  • Here's an example i made of caustic water effects.left and right arrow to walk left and right.

    <img src="http://dl.dropbox.com/u/7658043/causticwater.jpg" border="0">http://dl.dropbox.com/u/7658043/causticfx.zip

    And here is the cap file.Cannot remember which version i used to create this cap. <!-- s:? --><img src="SMILIES_PATH/icon_confused.gif" border="0" alt=":?" title="Confused"><!-- s:? -->

    CausticWater(Zip)

  • Who remembers this old game?.I don't know what it was called but i think it was on the old ZX Spectrum.Press the left mouse button to release the bombs.The aim is to flatten a city by dropping bombs.If you don't then you will crash into the buildings.Here is the cap , Enjoy.

    Note: I have included the path movement plugin.

    <img src="http://dl.dropbox.com/u/7658043/citybomber.jpg" border="0">

    CityBomber(Zip)

  • A topdown Micromachines racer game.This is just an example.The sprites are Copyrighted and should not be used for any Commercial purposes.

    http://dl.dropbox.com/u/7658043/FixedMM.cap

    The cap was made with v99.97 of CS

    Controls: Up Arrow : Move forward

    Left Arrow : Move upwards

    Right Arrow : Move Downwards

    Down Arrow : Move Backwards

  • I love it when a bullet hits the water.Anyway here is a little demo n made.It was done with no fancy

    Mathematical events.I did this using good old reliable prerendered animations.Left click on the Water to see what happens.

    <img src="http://dl.dropbox.com/u/7658043/cswssc.jpg" border="0">

    CuasticWaterShoot(Zip)

  • Pinball shoot part 1.

    This is an example which i made on how to create a pinball game.More coming soon.

    <img src="http://dl.dropbox.com/u/7658043/pball.jpg" border="0">

    Pinball(cap)

    Controls : Press Spacebar to shoot the ball.

    I created the spring with the wierd and wonderful blender3d and the animations with daz3d.

    Pinball Part 2.

    I have not added flippers at this stage.So i opted for a arkanoid pinball style game.

    http://dl.dropbox.com/u/7658043/pinballPart2.cap

    Controls : Use the left and right arrow keys to move the bat.

  • MM example need path movement behavior to work. Any chance to have that in newest Construct?

  • The MM example has RTS movement behaviour.Path movement is way to linear.

  • Maybe, but my construct say:

    <img src="http://img688.imageshack.us/img688/135/clipboard01yo.jpg">

  • You mean the city bomber example??.I have included th path movement plugin within the zip file.Take those two files path.csx and the runtime folder and paste them in your plugin folder where your construct program is located.

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  • I know my English language are far, fat from perfect

    I talk about microM.cap, MicroMachines example.

  • It has the built in RTS movement.Maybe your RTS movement is corrupt?.

  • No sir, my RTS movement are fine (I tested it moment ago). I know I'm boring, but I wanna see that MM example. Like Hell!

  • Do you have v99.97 of Construct??

  • Like I said before: "MM example need path movement behavior to work. Any chance to have that in newest Construct?". So, answer is "no". Can you make this example compatible with newest construct?

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