DravenX Examples(New Update Available)

Post your own tutorials, guides and demos.

Post » Fri Mar 18, 2011 11:12 pm

Here is the fixed Micro machines demo cap.Stage two still had the path movement.
FixedMM

Sorry for any inconvenience'sDravenX2011-06-29 20:22:24
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Post » Sat Mar 19, 2011 12:10 am

Another Micro Machines stage.This time it's a full track.It's only got one car which you race around the track.More cars and tracks coming soon.You can design your own track if you want with this cap file.Just remember that all these sprites are Copyrighted.

MMTrack(cap)DravenX2011-06-29 20:24:21
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Post » Sun Mar 20, 2011 3:20 pm

Retrieve and Deliver Space Demo                                           This is an example of how to retrieve ,carry and deliver the objects to a certain point.
Grouping is used in this example which is a little more complicated.

Retrieve(cap)DravenX2011-06-29 20:26:15
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Post » Mon Mar 21, 2011 12:47 pm

Block Pushing Example

Want to get to a higher ledge using a crate?.No problem, This example will show you how to create a crate which you can push and jump on to get to that higher ledge.

BlockPushing(cap)

The character uses the standard platform behavior.DravenX2011-06-29 20:28:39
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Post » Sat Apr 30, 2011 12:03 am

Hi

Your path plugin should be just what I'm looking for. I've done the necessary extracting and pasting into Scirra plugins folders. The Path Movement behavious shows up in my cap in 99.97 fine.

I need help in understanding how to use it though so opened up your example City Bomber cap. Construct crashed and windows displayed a generic message: 'A problem caused the program to stop working correctly' I tried many times with the same results.

Any thoughts on what could be going wrong?

Thanks
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Post » Sat Apr 30, 2011 1:30 am

Didn't get that cap to work.

But eventually found R0J0hounds path plugin:
[url:2ysmk9t2]http://www.scirra.com/forum/viewtopic.php?f=2&t=5693&hilit=path+behaviour[/url:2ysmk9t2]
I can't tell the difference between them anyway.

I can get the very basic example cap from R0J0 to work. Would still like to see the city bomber one though.
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Post » Sat Apr 30, 2011 1:19 pm

[quote:1cb5fmjr]Didn't get that cap to work.[/quote:1cb5fmjr]

Did you unzip the cap file?.The city bomber game works fine on both my pc's.Does this happen when you load the cap or when you run the cap.
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Post » Sat Apr 30, 2011 10:53 pm

Hi, yes I did unzip and all that. Have successfully run other un/zipped caps. I don't know what the difference between load the cap or run the cap is. But when I double click on the cap, Construct opens up, I see your sprites in the object list but straight away everything freezes up. Perhaps something has gone wrong with the cap you've uploaded and the one already on your computer is fine?
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Post » Thu May 12, 2011 6:47 am

Got it working now, didn't work before because my Direct X wasn't updated and Effects weren't working. And in this case the clouds had a blur effect. Fun game. You could also have it so that trigger happy bomb dropping that didn't land on a building reduced the score.
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Post » Thu May 12, 2011 12:49 pm

[quote:1xis2u8s]Got it working now, didn't work before because my Direct X wasn't updated and Effects weren't working. And in this case the clouds had a blur effect. Fun game. You could also have it so that trigger happy bomb dropping that didn't land on a building reduced the score.[/quote:1xis2u8s]

That's good to know.Yes i know the game could be enhanced quite a bit.You could also create other planes to shoot down while bombing the city etc..
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