DravenX Examples(New Update Available)

Post your own tutorials, guides and demos.

Post » Sun Jul 03, 2011 6:38 pm

Draven now you just need to make that bg image to be proceduraly generated noise, so pattern is not repeating ;)
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Post » Sun Jul 03, 2011 11:37 pm

@Shinkan That sounds like a great idea.I will try that and see what i can do.
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Post » Sun Jul 03, 2011 11:56 pm

I know! ;P go for it.
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Post » Fri Jul 08, 2011 12:57 pm

I tried the procedural terrain thing ,But it's way too slow to create a workable game.
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Post » Thu Aug 11, 2011 12:25 am

Shadow Caster Magic



I played around with the shadow caster behavior and i came up with this little trick.It looks almost like grass lol.

Shadow Cast Magic Cap (Construct Classic R 1.2)
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Post » Sat Aug 20, 2011 12:21 am

Plasma Hell

Plasma Hell

Welcome To Plasma Hell Mwahahaha!!!
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Post » Tue Aug 30, 2011 5:25 pm

CBrush Alpha (WIP)


CBrushAlpha

Here is the work in progress of Cbrush.
Controls

Right Mouse Click on brushes : Brush Select
Left mouse Button Down : Draw with Brush

TODO : Save feature needs to be added.(Press Print Screen to save to clipboard for now)
       Print picture
       Import/Export pictures
       More Brushes
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Post » Tue Aug 30, 2011 7:04 pm

Looking good DravenX, any way to change the background colour in CBrush?
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Tue Aug 30, 2011 8:20 pm

Looking good DravenX, any way to change the background colour in CBrush?

Thanks Jayjay.Yes i will do that as well.There will be lots of assets as well as an X and Y symmetric feature like Zbrush.I am still figuring that one out though.
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Post » Tue Aug 30, 2011 8:39 pm

[QUOTE=DravenX] Looking good DravenX, any way to change the background colour in CBrush?

Thanks Jayjay.Yes i will do that as well.There will be lots of assets as well as an X and Y symmetric feature like Zbrush.I am still figuring that one out though.[/QUOTE]

Hmm, you could probably create two cursor objects, and when the mouse button is down, draw at each.

For example, when mirroring X is enabled, set the position of the second cursor to DisplayWidth - RealCursor.X, and RealCursor.Y.

Then for Y mirroring, when it is enabled set the position of the second cursor to RealCursor.X, and DisplayHeight - RealCursor.Y.

This should work regardless of which side of the screen the mouse is on.
Jayjay2011-08-30 20:40:05
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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