Drawing shapes and applying physics

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Post » Sat Feb 13, 2016 2:04 pm

Hello everyone ,
I have a little problem , i want to apply physics to a drawn object .
I already figured out how to draw something using touch behavior .
What i want to do now is to apply physics to this shape when the player stop drawing
Let's say i drew a line or a triangle , now for that i want this shape to stick together while physics is being applied
In my test when i apply it , the shape composants fall individualy , and that's not what i want .
Does anyone have an idea about how to make drawn shapes stick together when physics activate? ( i tried joints so ;p )
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