Dream Journey (platform)

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Post » Thu Mar 20, 2014 12:19 pm

Very smooth so far, keep it up and looking forward to an awesome retro game!
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Post » Thu Mar 20, 2014 12:22 pm

Silverforce wrote:Very smooth so far, keep it up and looking forward to an awesome retro game!


Thanks man!! :D
It's so hard because i'm alone! I need a graphics designer because the graphics that i'm using is copyrighted! :)
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Post » Thu Mar 20, 2014 12:28 pm

I self taught graphics design and animation. When you're a broke indie dev, you have to do it all. :P
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Post » Fri Mar 21, 2014 11:39 am

I think this is awesome! You should definately work into better spritefonts, though. It's nice as hard as you believe, trust me, spritefonts will lift this game great heights. I hope you continue working on this. Great!
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Post » Fri Mar 21, 2014 12:56 pm

Windwalker wrote:I think this is awesome! You should definately work into better spritefonts, though. It's nice as hard as you believe, trust me, spritefonts will lift this game great heights. I hope you continue working on this. Great!



Thank you very much!! :D
I don't know if choose serious characters or follow this kind of characters like the wonderboy's sprites.
Any advices ? :D
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Post » Sat Mar 22, 2014 11:11 am

Build 0.006 out!

-Keys to open the gate
-Final boss of the first level (beta2)
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Post » Sat Mar 22, 2014 2:06 pm

Hi, very nice job, well i got the 3 keys and the gate didn't open , but could manage to hit the minotaur from a distance.
About the graphics, you should keep them simple, remember you are no expert in the graphic part, so the simple the better, a serious character/environment is more complex to realize, so keep that in mind.
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Post » Sat Mar 22, 2014 2:57 pm

ye51d wrote:Hi, very nice job, well i got the 3 keys and the gate didn't open , but could manage to hit the minotaur from a distance.
About the graphics, you should keep them simple, remember you are no expert in the graphic part, so the simple the better, a serious character/environment is more complex to realize, so keep that in mind.



To open the gate you need to go near the columns (for now of course!, i know it's not clear!)
Regarding the graphics, yes, more simple the graphics is more problems i will avoid! :D
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Post » Sat Mar 22, 2014 6:23 pm

Build 0.007 out!
-Skeletons Movements and collisions (beta)
-Water effects (beta)
-Improvements regarding the player when hit by enemies.
-Boss movements.

Working on the first level design.....
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Post » Wed Apr 02, 2014 6:21 pm

Build 0.009 OUT!

Image

Still to solve a problem when restarting the game.... all the gems go crazy!
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