Dream Journey (platform)

Show us your works in progress and request feedback

Post » Sat Apr 19, 2014 10:16 pm

-Solved some bugs in the first level.
-First level fully playable ! (except the mission routine)

For any bugs please contact me! :D
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Post » Sun Apr 20, 2014 7:00 pm

I like the scale of the game. Reminds me of Jetpack, a classic PC game. Good work.
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Post » Sun Apr 20, 2014 9:57 pm

I think your current tileset can be used for at least three levels total. Maybe you can expand it a little bit if you feel it's repeating too much. But adding interesting gameplay mechanics will keep the attention running. I really like your game. And I still advice trying spritefonts. There are many free to use spritefonts. Just run some searches on these forums on how to use spritefonts and they will add alot to your game. You will have a much nicer title screen and much better in-game text. I know it's a hassle and feels like a loss of time when you could do more levels and more monsters instead.

I think your game is coming along nicely and has a solid base to expand upon. Will keep following. Very nicely done.
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Post » Mon Apr 21, 2014 6:53 am

p0pzst wrote:I like the scale of the game. Reminds me of Jetpack, a classic PC game. Good work.


Thank u P0pzst!!! :D
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Post » Mon Apr 21, 2014 9:33 am

Windwalker wrote:I think your current tileset can be used for at least three levels total. Maybe you can expand it a little bit if you feel it's repeating too much. But adding interesting gameplay mechanics will keep the attention running. I really like your game. And I still advice trying spritefonts. There are many free to use spritefonts. Just run some searches on these forums on how to use spritefonts and they will add alot to your game. You will have a much nicer title screen and much better in-game text. I know it's a hassle and feels like a loss of time when you could do more levels and more monsters instead.

I think your game is coming along nicely and has a solid base to expand upon. Will keep following. Very nicely done.


Thank u so much Windwalker!
Regarding the tileset, the first level is made by one tileset and the second level with another, i like much more the second tileset... Which one do you like ?
Regardind the spritefont i'm taking a look!
At the moment all the text are very simple, just to check all the routine. Do you have a font to advice ?
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Post » Thu Apr 24, 2014 8:29 pm

Build 0.041 OUT!

- added fairy familiar (hidden.... find it!!)
- added one mission routine
- added fairy life bar time
- added minotaur life bar
- added fairy attack with small arrows

I hope that now it's all done regarding the first level!


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Post » Fri Apr 25, 2014 11:01 am

Build 0.042
-Added some tree animations!
-added timer
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Post » Fri Apr 25, 2014 1:04 pm

Work in progress:

Completing second level design, adding false walls and hidden passages!

Now the second level is completed at 20% .
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Post » Thu May 01, 2014 1:39 am

Build 0.05 OUT!

- Fixed some Minotaur bugs.
- Fixed skeleton movements.
- Added pixie......

Second Level 30%
- Added Gargoyles
- Added carnivorous plant
- Added water animation and splash animation


Fixing gargoyle movements and carnivorous plant animation and movements.....


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Post » Thu May 01, 2014 11:16 am

Looking good!

The wonderboy sprite brings back memories of my megadrive days :D
:-)
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