DROD Defence (V2)

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Post » Mon Dec 08, 2008 1:17 pm

http://upload.namelezz.net/downloader.p ... 4_DD28.rar - Download Version 28


DROD Defence (V2) - Codename DD27
DROD Defence is a not typical defence game. The goal is the same as other games : survive as long as possible. However, DROD Defence features a special Combo system to not encourage camping and to make the player move and make frenetic, fun bloodbaths in order to get a long and good combo. Most of the defence games are simple : shoot the aliens 'till you die.

In DROD Defence timing and reflexes are more important than in any other game. You need 1/2 second to fully turn around, so you have to keep moving and plan your next actions.

Gameplay is quite simple : move with the WSAD keys and aim with the Mouse.

Your enemies are giant flesh-eating roaches. They come in 3 different types :
Black Roaches -> Basic roaches, slow, no special abilities.
Green Roaches -> Fast roaches, no special abilities.
Blue Roaches -> Breeder roaches, very slow, they spawn hordes of Black Roaches.

There are 30 levels of difficulty in the game, and each level is composed of 10 phases. Every phase the difficulty is raised by 0,5. The game's difficulty is constantly going up and requires you to be more and more skilled and to pay attention to the playfield.

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Changelog 27 -> 28
* Added diagonal walls to prevent camping
* Made spawned roaches worthless (no score/combo increase)

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Have fun, comment.
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Post » Mon Dec 08, 2008 5:26 pm

"Most of the defense games are simple : shoot the aliens 'till you die. " well i find that condescending .... :(

the fun of defence games comes from exponentals. make shore to add something such as leveling up or money, otherwise theres no reson to advance.

love your blood splatter.
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Post » Mon Dec 08, 2008 5:41 pm

[quote="Bartosh":37fugffz]"Most of the defense games are simple : shoot the aliens 'till you die. " well i find that condescending .... :(

the fun of defence games comes from exponentals. make shore to add something such as leveling up or money, otherwise theres no reson to advance.

love your blood splatter.[/quote:37fugffz]

Well, I said "most of the defense games"... There are some epic alien defence games like NaaC (google it up, it's really awesome), while there are others that are boring.

So, what should I add to make my game better?

P.S. I realized that my sentence was a bit condescending, I'm sorry :P
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Post » Mon Dec 08, 2008 7:16 pm

Posted a review in your TIGS thread :)

And shame on you for not reading the rules! ( :P j/k... though they are a bit sticklery on the rules there).
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Post » Mon Dec 08, 2008 7:33 pm

[quote="deadeye":1rthy69z]Posted a review in your TIGS thread :)

And shame on you for not reading the rules! ( :P j/k... though they are a bit sticklery on the rules there).[/quote:1rthy69z]

Yes, thanks for the nice reply! I replied on TIGS as well. I had a pretty nice idea that I will post also here :
[quote:1rthy69z]I just had an idea, and I need your help to make it balanced ->
Before starting a new game, you can choose between these weapons, which all have a different special ability that can be activated with right click :

*Sword - classic gameplay, special ability = turning speed increase for 5 seconds
*Axe - classic gameplay, special ability = insta-180 degrees turn
*Polearm - classic gameplay, longer weapon, no special ability
*Throwing daggers - aim'n shoot gameplay, 3 daggers that can be thrown in sequence, they can kill all the enemies in a row without stopping, but have to be reloaded in X seconds
*Shortsword - classic gameplay, insta-rotation speed, no special ability
*Really Big Sword TM - classic gameplay, slow rotation speed, slower movement, big size and length of the sword, special ability = shockwave that kills all enemies in a direction

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SUGGEST ME MORE WEAPONS [/quote:1rthy69z]
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Post » Tue Dec 09, 2008 12:37 am

i like the weapon ideas, but like i was saying you need to add a reason to keep playing , i think you should make it to ware you unlock more weapons to chose in the beginning by getting certain scores.

also makes balancing less crucial.
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