Drop Da Piew - Rotary Comp

Show us your completed creations made in Construct 2

Post » Fri Mar 02, 2012 10:45 am

@squiddster: Indeed, so far the levels tend to be solved in the four points you're talking about.
I rushed to have some more levels done for the 29th February, making a public release on the date of the previous deadline.

I'll do more levels with others solution.

@GenkiGenga: nice, thank you

====
Changelog for version Pub_b_02-03-2012

  • Remake of the interface (squares to circles, bigger font size, chrome still displays fonts "lighter" blame chrome works awesome in FF)
    Removed the rolling effect on the device (when touching hexa)
  • Remake of the tutorials animation (first 6 levels)
  • Removed Karma
  • Added the "new" score system : on start of level you're given 1200 points, moving the handle/performing jumps remove points from your score, bigger score the better.
  • Compression of all images to PNG 8bits, reduced the images folder's size by half
  • Made it so the the rotation of the handles/layers are now by steps (you move 1 (int) at a time).
    Hopefully this will make the game a bit more easier, and the solution more "the same" between author/editor and play/players.
  • Added visuals to notify the effect of the shape (feedback greatly appreciated on those, imo they are not too invasive, what's your opinion guys ?)


  • Link in the first post.
    Enjoy and thanks for all the comments feedback Kyatric2012-03-02 10:55:55
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    Post » Fri Mar 02, 2012 1:08 pm

    Good game Kyatric.
    I understand the name of your game, with the music, piew piew piew ...

    Dsol pour l'anglais! a donne envie de se mettre C2
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    Post » Fri Mar 02, 2012 1:27 pm

    Thanks @Doo89, C2 is awesome and keeps getting better each (stable) version
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    Post » Sat Mar 03, 2012 12:56 am

    Are you going to show us your super awesome level sharing method? That would be amazing!

    I am developing a app with C2, a educational web app for schools to use(hopefully), and this level sharing would be great to share content within my app! .
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    Post » Sat Mar 03, 2012 4:52 pm

    @smitchell: There's already a bit of it in the history archive from the first post, but yes it's not straight forward to get and not fully there.

    I'm not willing to show exactly/specificaly how it works for this game (to prevent some cheating mainly) but I could explain the process more generaly.

    I'm considering making a "post mortem analysis", a post about how I made the game and what I've noticed/encountered along the development, guess this specific topic would deserve to be treated in that post.

    I won't have this analysis before the deadline, but check out in the following days after, I'll do my best to make it available.
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    Post » Mon Mar 05, 2012 12:55 pm

    Ok so the game is now available on the arcade.
    Don't hesitate to vote or leave a comment there.


    ==================
    Changelog for ScirraArcade_1.0:
  • Basicly finished the game
  • Added new levels as well as levels provided by @GenkiGenja (thanks again).
  • Added sounds for jump, level selection, grabing/ungrabing handles
  • Corrected the final reported bugs
  • Added a "Game" button (instead of 2 "Play")
  • Released a quickly setted website on which the development will keep on.
  • Kyatric2012-03-05 13:02:35
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