Drop FPS with sine in idle

Discussion and feedback on Construct 2

Post » Sun Dec 14, 2014 2:56 am

Hi all,

I created a game using only sine behaviour for every 'hero' and 'enemy' family. But when user not playing it (while hero and enemy moving with sine), about 1 minutes, the frame rate is drop fast.
How to solve this? Thanks.
We're just a sprite in digital earth
B
9
S
3
Posts: 43
Reputation: 970

Post » Sun Dec 14, 2014 6:42 am

Doesn't sound right. Sine can add up if you spam it where you don't need it, but it shouldn't progressively lag down the game.

Capx?
Don't lose your work. Backup your game with Dropbox.
B
44
S
10
G
10
Posts: 1,106
Reputation: 9,187

Post » Sun Dec 14, 2014 6:07 pm

Apparently, I was activating a group but never deactivate it. So it keeps running and create same object in same position overtime. I just deactivate and fps never drop anymore. How silly :D
We're just a sprite in digital earth
B
9
S
3
Posts: 43
Reputation: 970


Return to Construct 2 General

Who is online

Users browsing this forum: Nagval333 and 9 guests