Dropz (Finally I completed a project! :D)

Show us your completed creations made in Construct 2

Post » Tue Jul 22, 2014 10:13 pm

Hi.

This is my first completed project ever and it is available for download on Android. It is free and I would appeciate if you could test it out and tell me what you think. It is a simple concept and nothing revolutionary :D

The goal was to make a simple game with peaceful graphics and good music :mrgreen:

https://play.google.com/store/apps/deta ... appz.dropz

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Post » Tue Jul 22, 2014 10:57 pm

Good job man, nice overall tone and feeling to the artwork. The player sprite doesn't seem to fit in with the mood, just IMO. Shall play more when I get time. Would love for you to share the trials and tribulations of getting your game done and on the market :)
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Post » Tue Jul 22, 2014 11:07 pm

@Codah Thank you for trying it out and thank you for your kind words :D

I do agree that the player sprite doesn't really fit the mood. I actually tried a few different ones, a bug, a flower and a ballet dancer. But I felt that it had to be something symmetrical so you have full control of where your hitbox is. So that is why I choose the triangle :P

But I will keep trying out different sprites as well and if you have any suggerstions please tell me ;)
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Post » Tue Jul 22, 2014 11:20 pm

hmm..

some small creature that runs from the drops? could have a little umbrella when he is protected :)
a 'blobby' thing wobbles as it moves (just to fit in with the theme). could be done with animation or effect
a cute bird..

IDK really..

also

- I'd like to touch anywhere on the left side of the screen to move left.. similar for right
- maybe add tilt control
- maybe start just a little slower with the drops when you first start the game, for a few seconds

and please share any tips that might help those of us who haven't got a game out there yet :) exporting, publishing etc
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Post » Tue Jul 22, 2014 11:37 pm

Nice. I actually tried the umbrella idea but didn't stick with it. But let me try out a few ideas and see what I'll find for a future update :D

For the controls I see what you mean with being able to touch anywhere on the left and right side. I'll try fo fix that as well. The game was actually controlled with the tilt function at the beginning but I changed it because I wanted more precise controls and to be honest I hate to play games based on the tilt function :P So hard to play when you're laying down.

I will update the first post here tomorrow with some info about the making of this game. I used a very straight forward workflow and I actually made this and got it up and running on the market in only like 4-5 hours.
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Post » Wed Jul 23, 2014 12:04 am

Anonnymitet wrote:Nice. I actually tried the umbrella idea but didn't stick with it. But let me try out a few ideas and see what I'll find for a future update :D

For the controls I see what you mean with being able to touch anywhere on the left and right side. I'll try fo fix that as well. The game was actually controlled with the tilt function at the beginning but I changed it because I wanted more precise controls and to be honest I hate to play games based on the tilt function :P So hard to play when you're laying down.

I will update the first post here tomorrow with some info about the making of this game. I used a very straight forward workflow and I actually made this and got it up and running on the market in only like 4-5 hours.


I'm not crazy about tilt control myself.. but some people are I guess.
4-5 hours sounds really short! Including artwork? :geek:
I got a game pretty much going yesterday, including artwork, in about 5 hours but then lost the whole thing in a crash :cry:
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Post » Wed Jul 23, 2014 12:14 am

Yes, including artwork. I just threw a few effects on a couple of shapes in photoshop and then began to work on the events. The game is so simple so I had a pretty good idea of what the game should look and feel like so everything went so much faster than usual :P

Oh, what a shame. That would make me so pissed. But it is so important to keep backups on everything. I have all my construct folders inside my dropbox folder so everything gets stored online every step of the process.

Hope you'll never loose your progress in a crash again :/
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Post » Wed Jul 23, 2014 1:14 am

Anonnymitet wrote:Oh, what a shame. That would make me so pissed. But it is so important to keep backups on everything.


Thing is, I hadn't even saved the first time.. so nothing to save/backup .. you'd think after 20 years of being a dev... :roll:
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